Point Costs for Trinkets
System
Trinkets, like Charms and Gadgets, are “lesser Wonders” – that is, Wonders that have more limited applications and powers than other such items. And so, in terms of Background points, assume that a Trinket costs one freebie or experience point for each point in the Rank of the highest Sphere involved in its creation. A ring that lets its wearer inflict aggravated Life damage with a punch, for example, would cost three points (Life 3 = 3 points).
As a Background Wonder, a low-powered Trinket is worth one dot, a useful one is two dots, an impressive one is worth three, a powerful one is worth four, and a devastating one is worth five. If that object gets destroyed, of course, then the power is lost forever. And if it gets taken away, then the thief might score a larger treasure than she’d expected to obtain…
Crafted with Awakened Arts and Sciences, each Wonder employs the power of the Spheres. An object that has been rein forced, crafted or consecrated with the Spheres – like a T-shirt hardened with Matter, a wooden spear grown with Life, or a dagger invested with Prime magick so that it inflicts aggravated damage – is not actually a Wonder unless, as with a Trinket, its unusual nature is permanent. By definition, Wonders have been invested with paranormal powers. Those powers depend upon the type of Wonder involved (see above), but they always involve a bit of True Magick or Enlightened Science.