Halt the Coward’s Flight
Gift · Werewolf · Level 2
The Get
may slow a fleeing (not charging) foe, making him easier to catch. A wolf-spirit teaches this Gift.
System: The Garou must spend one turn concentrat ing, and the player rolls Charisma + Intimidation (difficulty equal to the target’s Willpower). If the roll succeeds, the target’s speed is halved for the rest of the scene.
See also 2
Abilities & Attributes
- Charisma shared/trait/attribute/charisma
Rules
- Intimidation shared/rule/system/intimidation
Referenced by 2
Gifts
- Executioner’s Privilege werewolf/power/gift/executioners-privilege
- Lesions werewolf/power/gift/lesions