Classification: Union // Open
Classification: Union // Open Ref werewolf/power/gift/halt-the-cowards-flight

Halt the Coward’s Flight

Gift · Werewolf · Level 2

Werewolf
Tribe
Homid
Roll
Charisma + Intimidation

The Get

may slow a fleeing (not charging) foe, making him easier to catch. A wolf-spirit teaches this Gift.

System: The Garou must spend one turn concentrat­ ing, and the player rolls Charisma + Intimidation (difficulty equal to the target’s Willpower). If the roll succeeds, the target’s speed is halved for the rest of the scene.

See also 2

Abilities & Attributes

  • Charisma shared/trait/attribute/charisma

Rules

Referenced by 2

Gifts

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