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Classification: Union // Open Ref vampire/trait/morality_path/the-path-of-night

The Path of Night

Path of Enlightenment · Vampire

Vampire

The Path of Night

Nickname: Nihilists

Virtues: Conviction and Instinct

Bearing: Darkness. Nihilists give off a faint air of inner darkness, inspiring those around them to dwell on their darkest fears and thoughts. Their bearing modifier applies to any attempts to bring out a victim’s inner darkness, such as eliciting dirty secrets from a well-respected politician or convincing a saint to break her vow of chastity.

Basic Beliefs: Those vampires who follow the Path of Night wholly accept their damnation; indeed, they believe that, as vampires, it is their preordained role to act as agents of damnation. Unlife is nothing without pain, and misery enjoys company. This Path is prac-

Path of Metamorphosis Hierarchy of Sins

Rating Moral Guideline Rationale

ticed largely by young Kindred of Clan Lasombra, who gladly mortify their own souls in the interests of bringing atrocity to the world.

The Path of Night borrows heavily from Catholic dogma, though it concerns itself more with abandon-ment and damnation than redemption. The vampire’s purpose in unlife, according to this Path, is to scourge the Earth, to act as an agent of evil and, thus, ultimately to do the bidding of the greater powers that dictate good and evil alike. No one lives without original sin, and those who follow this Path are beholden to expose and exacerbate that sin. Life and unlife are varying states of damnation; those who fail to realize their full potential are lost sheep, suitable only for slaughter.

This is one of the most terrible Paths in existence, as it concerns itself with the outright and intentional persecution of others. Its followers are more than mere bullies or sadists, however. One who receives the curse of Caine is bound by fate and duty to wreak vengeance upon the Children of Seth. In so doing, vampires on this Path hope that, by fulfilling the roles meant for them, they can transcend those roles and find ultimate peace. This final goal aside, though, the Path of Night is a Path of hostility and antagonism, and the company of those who follow it is extremely hard to abide.

The Ethics of the Path

Leave no being untouched by your taint.

• Tempt and horrify those around you; the weak will fall, while the strong will be tempered by your testing of them.

Inspire others to accept their inner darkness.

Experience every sensation imaginable, and then some.

Death is a means, not an end.

• Kindred, as souls damned by God, fulfill their purpose by preying upon mortals.

History

Few, if any, have certifiably chronicled this Path’s inception or evolution. By varying accounts the outgrowth of medieval death cults, Satanic cabals, debased Methuselahs, or the practices upheld by Adam’s first wife Lilith and her children, the Path of Night has been forsaken by most Kindred with any sense of Humanity at all. Some suspect a coterie of Lasombra known as the Black Angels foment dissension among the Clan, turning impressionable Keeper neonates down the Path’s unwholesome trail.

Current Practices

No sin is too vile for a follower of this Path to indulge, and no trust is too sacred to break. Kindred on the Path of Night tie their fates very closely to mortals, who bear the brunt of their depredations. As harbingers of damnation, the Nihilists cull the secret fears and sorrows of humans around them, inflicting these terrors upon the kine as the whim takes them.

Ironically, vampires on this Path often have great reverence for those whom they perceive as truly “good” or “blessed.” Indeed, one infamous Keeper, who plagued a family of witch-hunters down three generations and was finally destroyed by a scion of the line, is rumored to have praised his destroyer for her resolve.

Description of Followers

This Path is upheld almost exclusively by Lasombra, though the Keepers find occasional converts among other Clans. Lasombra who follow this Path are held in low regard by many other Keepers, as there is no room for nobility on this Path. While most Lasombra maintain other codes of morality drawn from the Sabbat, the ones who follow this Path are true fiends.

Following the Path

Vampires on the Path of Night terrorize their victims, a term which may apply to anyone to whom the Nihilist is drawn. Kindred on this Path are loath to kill — that removes potential targets, though they are not above doing so if the death may cause great grief to others or if preventing it would inconvenience their own existence. To some degree, the Nihilists shepherd the kine, showing them what may await them if they are unrepentant. However, no follower of this Path would openly admit such a thing. In their own minds, they are devils, pure and simple.

Common Abilities: Kindred on this Path specialize in Abilities that allow them to torment others. Brawl, Intimidation, Melee, and Medicine (for physiological knowledge) all have their value.

Preferred Disciplines: Followers of this Path cultivate Obtenebration for the sheer terror it inspires, as well as Potence for the pain it allows one to inflict.

Path of Night Hierarchy of Sins

Rating Moral Guideline Rationale

Hierarchy of Sins

RatingSin
10Postponing feeding when hungry Hunger causes distraction.
10Killing a mortal for food Dead mortals feel no dread.
9Indulging in pleasure Hedonism deters one from greater ends.
9Acting in the interests of another There is no time to fulfill petty agendas.
8Asking another for knowledge The lessons of Metamorphosis are secrets that must be uncovered, not copied.
8Failing to be innovative in one’s Familiarity for one’s vile acts breeds contempt for depredations them in others, and they may soon fail to shock.
7Sharing knowledge with another Knowledge must be learned, not simply illustrated.
7Asking aid of another Those who cannot provide for themselves fulfill their ends poorly.
6Refusing to kill when knowledge may Before transcending death, the Metamorphosist be gained from it must understand it.
6Accidental killing God has made Kindred horrors, not murderers.
5Failing to ride out a frenzy A Kindred must know the Beast to transcend it.
5Bowing to another Kindred’s will The games of the Jyhad are diversions from the Damned’s true purpose.
4Considering the needs of others Those who cannot be bothered to attain Metamorphosis are beneath one’s attention.
4Intentional or impassioned killing Death serves no one; it merely deprives one of a victim.
3Failure to experiment, even at risk to The Path can be understood only through empirical oneself research.
3Aiding another Compassion has no place in a vampire’s undead heart.
2Neglecting to alter one’s own body Physical change must be attained before any more significant metamorphosis.
2Accepting another’s claim to superiority All Kindred are equal under God’s plan.
1Exhibiting compassion for others The fates of others drag one into devolution, not transcendence.
1Repenting one’s behavior The Kindred’s purpose is to cause repentance, not to practice it.
See also 9

Abilities & Attributes

  • Brawl shared/trait/ability/brawl
  • Medicine shared/trait/ability/medicine
  • Melee shared/trait/ability/melee

Clans & Bloodlines

Disciplines

Other Factions

  • Sabbat vampire/faction/sect/the-sabbat

Rules

Spheres

  • Life mage/power/sphere/life
Referenced by 1

Disciplines

  • Animus Ligature vampire/power/combo_discipline/animus-ligature-auspex-and-thaumaturgy
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