Classification: Union // Open

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A Corrupt CourtshipSystemWerewolfBotW
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Abilities of the New FormRoteMageHDYDT
Ability DeficitFlawSharedBoS, W20
AbliphetFomorWerewolfBotW
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Absolute BalanceGiftWerewolfCB
Absorb the MindDiscipline PowerVampireV20
Abyssal Rituals (Abyss Mysticism)SystemVampireRotB
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AcademicsAbilitySharedV20, W20, M20
Acceptance RitusSabbat RiteVampireV20
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Activating a WonderSystemSharedBoS
Activating the RelicSystemSharedBoS
Active System AccessSystemSharedBoS
ActivistArchetypeSharedM20
ActivityChartSharedW20
Acute SenseMeritSharedW20, V20
Acute SensesMeritSharedBoS, M20
AdaptationGiftWerewolfW20
Adaptive ProstheticsRoteMageHDYDT
Added Life-Force (Health Levels)RoteMageHDYDT
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Addictive BloodMeritSharedLotC
Additional AbilitiesRoteMageHDYDT
Additional DisciplineMeritSharedV20
AdjustmentsProcedureMageTR
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AlphaArchetypeSharedW20
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Altering CharacteristicsRoteMageHDYDT
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Classification: Union // Open Ref werewolf/location/umbral_realm/triat

Triat

Umbral Realm · Werewolf

Werewolf

Each of the Weaver, Wyld, and Wyrm dwell within the Deep Umbra. Here the Wyld surrounds himself with the forces of creation and chaos, the Weaver resides in the center of the Pattern Web which radiates away from her, and the Wyrm lies trapped in his prison of webs. Each of these powerful beings shape the Umbra around them, their influence creating beautiful or horrific landscapes unaffected by the ever changing nature of the Umbra. The influence is so strong that it bleeds into other parts of the Umbra, creating realms within the Near Umbra closely tied to the area of the Deep Umbra in which they reside.

Anchorheads within the Aetherial realm are not the only way to enter the Deep Umbra. Passing through the Membrane from the realms associated with any of the Triat leads travelers dangerously close to the ancient spirits. An­ cient Incarnae — more powerful than any found within the Near Umbra — reside near their patrons, acting as terrible avatars. These Incarnae are hostile to invaders, violently protecting their homes and spiritual patrons.

Entering the Deep Umbra through the Flux Realm leads travelers into a maelstrom of chaotic forces. Incarnae of the Wyld react with hostility and violence towards any entering his realm. They are fiercely protective of their patron spirit, and even those travelers dedicated to the protection of the Wyld cannot stand in the face of the primordial chaos the Incarnae call forth to banish intruders.

Following the Pattern Web through the CyberRealm leads travelers into the Deep Umbra. Weaver Incarnae travel the web, changing lines and constantly reordering paths. The spirits are not fond of visitors, but are not openly hostile when encountered. Instead, they choose to lead travelers astray, weaving the Pattern Web into an impenetrable fortress trapping an unwary traveler within the web for all eternity.

The only way to reach the area of the Deep Umbra that houses the Wyrm is by following the black spiral through

the center of Malfeas. The bottom of the pit touches near to the Wyrm’s lair in the Deep Umbra, and the strongest and most corrupt of the Wyrm’s Incarnae — avatars of the Triatic Wyrm — prowl the lower depths of the spiral, looking to corrupt any that come close. Those who willingly make the trip, the Black Spiral Dancers, are touched by the Incarnae, souls twisted and corrupted with the taint of the Wyrm. Those who survive return fully dedicated to the Wyrm, forever connected to the Incarnae that corrupted them.

See also 10

Bestiary

  • Incarnae werewolf/creature/spirit/incarnae

Places

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