The Pain-Shrug
Rote · Mage
Martial artists learn to shrug off pain. And so, a common Life 3 Effect lets a practitioner soak lethal or aggravated damage for the normal Duration of that Effect.
Meanwhile, a similar Mind 3 Effect lets a combatant shrug off the pain of injury – though not its physical consequences – through iron-willed determination. (“Ain’t got TIME to bleed!”) Game-wise, this feat allows the player to ignore the wound-based penalties of any injury short of death. The character’s still injured, but those injuries won’t hinder her until her body stops working completely.
Life 3 also allows a mage to increase her Physical Attributes – in this case, Stamina – as mentioned above under The Basics at the beginning of this section.
All three feats could be combined with Chi Healing in order to quickly repair the damage.
If the player wants to pile on several Life 3 Effects – as with, say, adding the ability to soak killing damage on to a
magickally enhanced Stamina Trait – that feat would require several successes:
• Two successes to soak lethal damage;
• Three successes to soak aggravated damage; plus…
• One success per dot of raised Stamina, up to a maximum of five dots, and two successes per dot above that. If Synder, for example, uses her Stamina 4 to soak aggravated damage, then her player would need three successes; if she also increases her Stamina to 6, then her player needs a total of six successes – three for her normal Stamina + one for Stamina 5 + two for Stamina 6.
• As mentioned earlier, it costs one Quintessence point per health level to heal aggravated damage. (Healing rates are as defined on the Base Damage or Duration
See also 5
Abilities & Attributes
- Stamina shared/trait/attribute/stamina
Charts & Tables
- Base Damage or Duration shared/rule/chart/base-damage-or-duration
Paths & Numina
- Healing mage/power/sorcery_path/healing
Referenced by 1
Rotes & Procedures
- Battle Fury mage/power/rote/battle-fury