{"id":"mage/power/rote/the-pain-shrug","type":"power","system":"rote","line":"mage","name":"The Pain-Shrug","sources":[{"source":"HDYDT","page":68}],"entries":["Martial artists learn to shrug off pain. And so, a common {@sphere Life|M20} 3 Effect lets a practitioner soak lethal or aggravated damage for the normal Duration of that Effect.","Meanwhile, a similar {@sphere Mind|M20} 3 Effect lets a combatant shrug off the pain of injury – though not its physical consequences – through iron-willed determination. (“Ain’t got TIME to bleed!”) Game-wise, this feat allows the player to ignore the wound-based penalties of any injury short of death. The character’s still injured, but those injuries won’t hinder her until her body stops working completely.","{@sphere Life|M20} 3 also allows a mage to increase her Physical Attributes – in this case, {@attribute Stamina|V20} – as mentioned above under The Basics at the beginning of this section.","All three feats could be combined with Chi Healing in order to quickly repair the damage.","If the player wants to pile on several {@sphere Life|M20} 3 Effects – as with, say, adding the ability to soak killing damage on to a","magickally enhanced {@attribute Stamina|V20} Trait – that feat would require several successes:","• Two successes to soak lethal damage;","• Three successes to soak aggravated damage; plus…","• One success per dot of raised {@attribute Stamina|V20}, up to a maximum of five dots, and two successes per dot above that. If Synder, for example, uses her {@attribute Stamina|V20} 4 to soak aggravated damage, then her player would need three successes; if she also increases her {@attribute Stamina|V20} to 6, then her player needs a total of six successes – three for her normal {@attribute Stamina|V20} + one for {@attribute Stamina|V20} 5 + two for {@attribute Stamina|V20} 6.","• As mentioned earlier, it costs one Quintessence point per health level to heal aggravated damage. ({@sorcery_path Healing|Sorc} rates are as defined on the {@chart Base Damage or Duration|M20}"],"tags":["hdydt","feat"],"_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"hdydt-feats"},"level":null,"_links":{"self":"/api/v1/records/mage/power/rote/the-pain-shrug","html":"/records/mage/power/rote/the-pain-shrug","parent":null,"children":"/api/v1/records/mage/power/rote/the-pain-shrug/children","sources":[{"abbr":"HDYDT","page":68,"folio":68,"title":"How Do You DO That?"}]},"_db":{"title":"The Pain-Shrug","props":[],"parent_id":null,"level":null,"category":null,"summary":"Martial artists learn to shrug off pain. And so, a common Life 3 Effect lets a practitioner soak lethal or aggravated damage for the normal Duration of that Effect. Meanwhile, a similar Mind 3 Effect lets a combatant","tags":["feat","hdydt"],"children":[]}}