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Classification: Union // Open Ref vampire/power/discipline_power/curse-of-life

Curse of Life

Discipline Power · Vampire · Level 3

Vampire
Discipline
The Corpse in the Monster
Cost
1 Willpower, 1 Blood
Roll
Intelligence + Medicine (difficulty 8)
Duration
until the next sunset

The Curse of Life inflicts some of the undesirable traits of the living upon the undead, removing their

corpselike nature and creating a false life to remind them of the worst things about being alive. Targets of this power regain only the unpleasant aspects of life, as culled from the memory of the Discipline’s user. This may include mundane hunger and thirst, sweat and other excretions, the need to urinate and defecate, a decrease in sensory acuity, and a particular vulnerability to attacks that the character might normally shrug off.

System: The player spends one Willpower and rolls Intelligence + Medicine (difficulty 8) to affect a target within line of sight and no farther than 20 yards or meters from the character. If the roll succeeds, the target suffers the weaknesses of the living without gaining any benefit from that state. He does not become immune to sunlight or holy artifacts, for instance. However, he does become badly distracted by mundane needs, with the net result that his player suffers a +2 difficulty penalty to all rolls. He can ignore these distractions at the cost of one Willpower point per scene. Additionally, the victim cannot use blood to raise his Physical Attributes while this power is in effect, and Willpower cannot eliminate this penalty. The power remains in effect until the next sunset.

Part of The Corpse in the Monster

See also 3

Abilities & Attributes

Spheres

  • Life mage/power/sphere/life
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