Classification: Union // Open
Classification: Union // Open Ref werewolf/power/gift/elemental-favor

Elemental Favor

Gift · Werewolf · Level 3

Werewolf
Tribe
Homid
Roll
Charisma + Subterfuge

By begging,

threatening or cajoling an urban elemental, a werewolf can convince the spirit to do her a favor such as manipu­ lating or even destroying its earthly shell. Thus, a glass sheet might explode at the Garou’s foes an unlocked door might refuse to open, or a car’s brakes might fail. An urban elemental teaches this Gift.

System: The player rolls Charisma + Subterfuge (dif­ ficulty 7). The Storyteller determines the precise effects.

As the Glass

Walker Gift, except that this version affects the four classic elements — earth, air, water, fire — and a natural elemental teaches it.

See also 2

Abilities & Attributes

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