The Batman
Rote · Mage
A favorite of tricksters, ninja, and Awakened vigilantes everywhere, this stunt draws a cloak of smoke or darkness around the mage. When it fades, he’s gone. How does he keep DOING that?
In game-terms, a Forces 2 Effect deepens shadows, smoke, or other forms of camouflage while also muffling (or intensifying) sounds in order to totally conceal the character. Correspondence does its usual teleportation thing. An optional Mind 2 Effect can also add an uneasy chill to the stunt, combining a disconcerted shiver with the surety that had to be some really marvelous trick. If only they could figure out how it’s done…
A variation on this feat lets the practitioner “skip” from place to place under the cover of smoke and shadow, again using Correspondence 3/ Forces 2. This way, the mysterious figure pops in and out of concealment, kicks someone’s ass, and then reappears somewhere else. So long as no one could actually witness him disappearing in some impossible way, or moving from one place to another in a fashion that cannot be explained by conventional physics (like appearing at the other side of a bridge without crossing through the intervening space), this trick may remain coincidental.
For more details about using Forces 2 to create conceal-
See also 3
Spheres
- Correspondence mage/power/sphere/correspondence
- Forces mage/power/sphere/forces
- Mind mage/power/sphere/mind