Classification: Union // Open
Classification: Union // Open Ref mage/power/rote/self-possession

Self-Possession

Rote · Mage

Mage

Also described under Possession in the Uncanny Influence section (see pp. 123-125), the Art of self-possession opens the mage to spiritual inhabitation. A specialty of mediums, Vodou practitioners, Ecstatics, shamans, Infernalists, and even the occasional Christian mystic, this risky offer turns the mage into a willing vessel for ghostly powers.

In game terms, magickal self-possession allows the medium to retain a certain degree of control over the possession. Spirit 4 turns that character into a living capital-F spirit-Fetish while benefitting from the situation. In return for playing “horse” with a ghost, that mystic temporarily obtains whichever Abilities – barring Arcanoi and Charms – that the spirit might care to share with the mortal “host,” as described under the Possession section. In exchange, the ghost has an opportunity to run around in a living body for a while… typically a rather exciting adventure for everyone involved.

Willpower and Control

See also 1

Spheres

  • Spirit mage/power/sphere/spirit
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