{"id":"mage/power/rote/self-possession","type":"power","system":"rote","line":"mage","name":"Self-Possession","sources":[{"source":"HDYDT","page":88}],"entries":["Also described under Possession in the Uncanny Influence section (see pp. 123-125), the Art of self-possession opens the mage to spiritual inhabitation. A specialty of mediums, Vodou practitioners, Ecstatics, shamans, Infernalists, and even the occasional Christian mystic, this risky offer turns the mage into a willing vessel for ghostly powers.","In game terms, magickal self-possession allows the medium to retain a certain degree of control over the possession. {@sphere Spirit|M20} 4 turns that character into a living capital-F spirit-Fetish while benefitting from the situation. In return for playing “horse” with a ghost, that mystic temporarily obtains whichever Abilities – barring Arcanoi and Charms – that the spirit might care to share with the mortal “host,” as described under the Possession section. In exchange, the ghost has an opportunity to run around in a living body for a while… typically a rather exciting adventure for everyone involved.","Willpower and Control"],"tags":["hdydt","feat"],"_qa":{"flags":[],"parser":"headed_entries","confidence":0.9,"extracted":"2026-10-12","job":"hdydt-feats"},"level":null,"_links":{"self":"/api/v1/records/mage/power/rote/self-possession","html":"/records/mage/power/rote/self-possession","parent":null,"children":"/api/v1/records/mage/power/rote/self-possession/children","sources":[{"abbr":"HDYDT","page":88,"folio":88,"title":"How Do You DO That?"}]},"_db":{"title":"Self-Possession","props":[],"parent_id":null,"level":null,"category":null,"summary":"Also described under Possession in the Uncanny Influence section (see pp. 123-125), the Art of self-possession opens the mage to spiritual inhabitation. A specialty of mediums, Vodou practitioners, Ecstatics, shamans,","tags":["feat","hdydt"],"children":[]}}