Horse
NPC · Mage
Attributes: Strength: 5, Dexterity 2, Stamina 4, Perception 3, Intelligence 2, Wits 2
Abilities: Alertness 3, Athletics 3, Brawl 1, Empathy 2
Willpower: 2
Health Levels: OK, OK, OK, OK, -1, -3, -3, -3, -5, -5, Incapacitated
Armor Rating: 1 (five soak dice, total)
Attack: Trample or kick for six dice (bashing); bite for three (lethal).
Animal Spirits (Gafflings and Jagglings)
Willpower 9, Rage 7, Gnosis 7, Essence 25 (Gaffling) to 50 (Jaggling)
Charms: Armor, Materialize. Some horse spirits can also Create Wind, call Lightning Bolts, Spirit Away, and stomp up an Umbraquake.
Powers: Incredible speed (increased movement) and the ability to cross vast distances (Correspondence 3). Horse Jagglings can also co-locate (Correspondence 4), fly (Forces 3), or summon storms (Forces 4/ Prime 2).