Classification: Union // Open

Places

325 records

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Name ▲ Kind Line Source
A Garou Creation MythUmbral RealmWerewolfW20
Airts and Moon PathsUmbral RealmMageM20
Alamut (near Tehran, Iran)DomainVampireV20C
ALLIANCE?CaernWerewolfRAtW
Alsart OasisUmbral RealmWerewolfUVS
Ancestral RescueUmbral RealmWerewolfUVS
Arcadian GatewayUmbral RealmWerewolfW20
Archa TorchCaernWerewolfRAtW
Arkwasiye ThundereggCaernWerewolfRAtW
Astral AssaultUmbral RealmWerewolfUVS
Astral DoorwaysUmbral RealmMageM20
Astral TravelUmbral RealmMageM20
Atrocity RealmUmbral RealmWerewolfUVS, W20
Atrocity RealmUmbral RealmWerewolfUVS
BattlegroundUmbral RealmWerewolfUVS, W20
Before HaranoUmbral RealmWerewolfUVS
Big Joe Magarac, City Father of PittsburghCaernWerewolfRAtW
Bird of ParadiseCaernWerewolfRAtW
Black FuriesUmbral RealmWerewolfUVS
Black Spiral DancersUmbral RealmWerewolfUVS
Blighted MenCaernWerewolfRAtW
Block Arcade (Melbourne, Australia)DomainVampireV20C
Bone GnawersUmbral RealmWerewolfUVS
Briar PatchUmbral RealmWerewolfUVS
BunyipUmbral RealmWerewolfUVS
Bunyip Caern WardsCaernWerewolfRAtW
C-SectorsUmbral RealmMageM20
Caller of the Wyld (Sept Standing •)CaernWerewolfRAtW
Catacombes de Paris (Paris, France)DomainVampireV20C
Catedral da Sé (São Paulo, Brazil)DomainVampireV20C
Celestial Park (Dallas, Texas)DomainVampireV20C
CelestinesUmbral RealmWerewolfUVS, W20
Chernobyl Nuclear Power Plant: The power plantCaernWerewolfRAtW
Children of GaiaUmbral RealmWerewolfUVS
ChimeraCaernWerewolfRAtW
City Father/MotherCaernWerewolfRAtW
City Fathers Before There Were City FathersCaernWerewolfRAtW
Clashing Boom-BoomCaernWerewolfRAtW
Clayton City ParkUmbral RealmWerewolfUVS
ClimbingUmbral RealmWerewolfUVS
Close to HomeCaernWerewolfRAtW
CockroachCaernWerewolfRAtW
Compostela Scallop ShellCaernWerewolfRAtW
Conceptual SpiritsUmbral RealmWerewolfUVS
CoraxUmbral RealmWerewolfUVS
CroatanUmbral RealmWerewolfUVS
CyberRealmUmbral RealmWerewolfUVS, W20
Dark MysteriesUmbral RealmMageM20
Deidra “Bone-Cracker”CaernWerewolfRAtW
Delusions of the DamnedUmbral RealmWerewolfW20
Demesnes: Your Personal Dream KingdomUmbral RealmMageM20
Digital Death: The De-RezUmbral RealmMageM20
Dimensional PortalUmbral RealmWerewolfUVS
Disconnection in the HomelandsUmbral RealmWerewolfUVS
Disease BaneCaernWerewolfRAtW
Disembodiment and Void AdaptationUmbral RealmMageM20
DogCaernWerewolfRAtW
Domains and the Dream ZoneUmbral RealmWerewolfUVS
Domains: Glens and BlightsUmbral RealmMageM20
DowntownUmbral RealmWerewolfUVS
Dream ZoneUmbral RealmWerewolfUVS
Dying to Cross OverUmbral RealmMageM20
Earthly FoundationsReality ZoneMageM20
Elder (Sept Standing •••••)CaernWerewolfRAtW
Entering and LeavingUmbral RealmMageM20
ErebusUmbral RealmWerewolfUVS, W20
Etherites and EngineersUmbral RealmMageM20
EXPERIENCED CHARACTERSCaernWerewolfRAtW
Expressing ConceptsUmbral RealmWerewolfUVS
FalconCaernWerewolfRAtW
Farther Travels: Moonlit AirtsUmbral RealmWerewolfW20
Festival Market TownUmbral RealmWerewolfUVS
FiannaUmbral RealmWerewolfUVS
FlatlandsUmbral RealmMageM20
Flipping ZonesReality ZoneMageM20
FluxUmbral RealmWerewolfW20
FlyingUmbral RealmWerewolfUVS
Forms of the WeaverUmbral RealmWerewolfW20
Forms of the WyldUmbral RealmWerewolfW20
Forms of the WyrmUmbral RealmWerewolfW20
FoxCaernWerewolfRAtW
Free FlowingCaernWerewolfRAtW
GafflingsUmbral RealmWerewolfW20
Gaia and the TellurianUmbral RealmWerewolfW20
Gamla Stan (Stockholm, Sweden)DomainVampireV20C
Gaslamp (San Diego, California)DomainVampireV20C
Gatekeeper (Sept Standing •)CaernWerewolfRAtW
Get of FenrisUmbral RealmWerewolfUVS
Ghost RealmsUmbral RealmMageM20
Glass WalkersUmbral RealmWerewolfUVS
GNOSIS AS FOODUmbral RealmWerewolfUVS
Grandfather ThunderCaernWerewolfRAtW
Greed BaneCaernWerewolfRAtW
GridsUmbral RealmMageM20
Guardian (Sept Standing •)CaernWerewolfRAtW
Haunted WebUmbral RealmMageM20
Hidden GladeCaernWerewolfRAtW
Highgate Cemetery (London, England)DomainVampireV20C
History of La Bête NoireCaernWerewolfBotW
Honey BadgerCaernWerewolfRAtW
Hunedoara Castle (Transylvania, Romania)DomainVampireV20C
Icon-ogasmUmbral RealmMageM20
Impressions of Our ShadowUmbral RealmMageM20
In-A-Flash DriveCaernWerewolfRAtW
IncarnaeUmbral RealmWerewolfW20
InhabitantsUmbral RealmWerewolfUVS
Into the MistsUmbral RealmMageM20
JagglingsUmbral RealmWerewolfW20
Jonathan “Shallow-Tracks” RossiniCaernWerewolfRAtW
Kaymakli (Cappadocia, Turkey)DomainVampireV20C
Keeper (Sept Standing •)CaernWerewolfRAtW
Keeper of the Land (Sept Standing ••)CaernWerewolfRAtW
KeysUmbral RealmWerewolfUVS
Lasting Realms and Dreaming GodsUmbral RealmMageM20
Legendary RealmUmbral RealmWerewolfW20
LionCaernWerewolfRAtW
LIQUID ASSETSUmbral RealmWerewolfUVS
Living HistoryUmbral RealmWerewolfUVS
Living LupusCaernWerewolfRAtW
Lobo del Lago LunarCaernWerewolfRAtW
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Classification: Union // Open Ref werewolf/location/umbral_realm/storytelling-blights

Storytelling Blights

Umbral Realm · Werewolf

Werewolf

In a story, Blights serve as objects of action. Garou can never truly feel safe, but entering a Blight is akin to cross­ ing the Rubicon. It’s a moment where players know shit is officially real. It’s a moment when everyone knows it’s time to check their Initiative pools. So from a storytelling perspective, Blights are all about framing. Blights give the Storyteller an arena of sort, which lets her control the tension in her chronicle. If the players know their characters will be raiding a Blight, the buildup to that moment allows them to open a bit, to play vulnerable, since they know the real danger doesn’t start until they take that step.

Also, Blights allow a Storyteller to lay the symbolism on thick. The Penumbra in general allows for communicative, symbolic representations of the World of Darkness. If she has a little time to prepare, Blights can help her foreshadow elements of the story, hit home with moods and themes she wants to emphasize, and remind the players of the setting’s personal aesthetic. This is best handled through specific combinations of spirits, contrasting the Wyrm and Weaver present. If you’re telling a story at a hospital, Toxic Waste Banes and Mercury Pattern Spiders each could be interesting spirits. But together, they start to tell a story. They both show different facets of the same location. Look at spirits as lenses, as much as antagonists.

Chimares are dreams made flesh. Some Garou believe that every dream has a Chimare representation. This is not true; the Penumbra’s not big enough for that. They’re certainly not representative of every dream, but they occur any time a dream reaches a certain degree of prominence in the cultural subconscious. Popular variations receive their own Chimares as well. For example, an entire cluster of Chimares represents variations on “performing while naked” and “falling” dreams.

Chimares are often malleable, depending on how powerful the dream is. Prominent, frequent dreams tend to have very solidified conditions. Fleeting dreams can be manipulated by a strong will, or an enterprising Theurge using the Rite of the Dreamtime. Dreamstuff is like clay, and a well-baked dream needs a lot of work to return to its softened state, if it can at all.

Chimares stand as an excellent way for a werewolf to find what she needs. If she knows what she’s looking for, she can find an appropriate dreamer and trace the threads of their subconscious back to a Chimare. But nothing’s ever that simple. If she doesn’t know her dreamer, his dreams, and the symbolism within, she could be wandering into a place with dangers beyond her wildest imaginings. Sure, she might be able to get a long-extinct flower from that dream meadow, but if she hasn’t done her research, she might end up eaten by the living, carnivorous earth beneath the meadow.

More troubling, some willworkers seek out and latch onto Chimares. These sorcerers treat Chimares with the same reverence Garou treat caerns. The dreamstuff holds much value for their magic. Such mages are a dire threat within a Chimare, since they can mold its contents far better than any werewolves could ever hope to.

Affecting dreams can subtly affect dreamers. Most people expect certain things of their dreams. If a visitor shakes those foundations, she can damage the dreamer’s subconscious. If the dream shifts from serene to harrowing quickly, the damage can be permanent.

While not a common tactic, some Black Spiral Dancers invade Chimares as a sort of guerrilla tactic, where they’ll warp a dreamer into a violent, jumbled mess for whatever ends they wish to serve. The easy path leaves a person com­ pletely debilitated, and liable to lash out violently and end their next day locked up. The challenging path creates a complex, ticking time bomb that destroys lives around him, and ends in a well-placed conflagration. Kinfolk are ideal targets for this type of invasion, since they have ready access to sept resources, and often direct access to sleeping Garou. This is a risky proposition, high risk, high reward, but since when have the Black Spiral Dancers shied away from risk?

Since perceptions in a Chimare are determined by the rules of the dream in question, they’re as varied as the dreamers. However, a few recurring themes pop up in many Chimares, because the human brain works in certain similar ways between people. Dreams are highly dissociative. Often, perceptions in a Chimare are synesthetic; a visitor might see a smell, or taste a sensation across her skin. For those going in unaware, this can be a jarring experience. Even with extensive research into the dream, these sorts of senses can’t exactly be trained. The best the Garou can hope to do is test the waters with lesser Chimare before any extended campaigns in the dreamtime.

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