Classification: Union // Open

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A Garou Creation MythUmbral RealmWerewolfW20
Airts and Moon PathsUmbral RealmMageM20
Alamut (near Tehran, Iran)DomainVampireV20C
ALLIANCE?CaernWerewolfRAtW
Alsart OasisUmbral RealmWerewolfUVS
Ancestral RescueUmbral RealmWerewolfUVS
Arcadian GatewayUmbral RealmWerewolfW20
Archa TorchCaernWerewolfRAtW
Arkwasiye ThundereggCaernWerewolfRAtW
Astral AssaultUmbral RealmWerewolfUVS
Astral DoorwaysUmbral RealmMageM20
Astral TravelUmbral RealmMageM20
Atrocity RealmUmbral RealmWerewolfUVS, W20
Atrocity RealmUmbral RealmWerewolfUVS
BattlegroundUmbral RealmWerewolfUVS, W20
Before HaranoUmbral RealmWerewolfUVS
Big Joe Magarac, City Father of PittsburghCaernWerewolfRAtW
Bird of ParadiseCaernWerewolfRAtW
Black FuriesUmbral RealmWerewolfUVS
Black Spiral DancersUmbral RealmWerewolfUVS
Blighted MenCaernWerewolfRAtW
Block Arcade (Melbourne, Australia)DomainVampireV20C
Bone GnawersUmbral RealmWerewolfUVS
Briar PatchUmbral RealmWerewolfUVS
BunyipUmbral RealmWerewolfUVS
Bunyip Caern WardsCaernWerewolfRAtW
C-SectorsUmbral RealmMageM20
Caller of the Wyld (Sept Standing •)CaernWerewolfRAtW
Catacombes de Paris (Paris, France)DomainVampireV20C
Catedral da Sé (São Paulo, Brazil)DomainVampireV20C
Celestial Park (Dallas, Texas)DomainVampireV20C
CelestinesUmbral RealmWerewolfUVS, W20
Chernobyl Nuclear Power Plant: The power plantCaernWerewolfRAtW
Children of GaiaUmbral RealmWerewolfUVS
ChimeraCaernWerewolfRAtW
City Father/MotherCaernWerewolfRAtW
City Fathers Before There Were City FathersCaernWerewolfRAtW
Clashing Boom-BoomCaernWerewolfRAtW
Clayton City ParkUmbral RealmWerewolfUVS
ClimbingUmbral RealmWerewolfUVS
Close to HomeCaernWerewolfRAtW
CockroachCaernWerewolfRAtW
Compostela Scallop ShellCaernWerewolfRAtW
Conceptual SpiritsUmbral RealmWerewolfUVS
CoraxUmbral RealmWerewolfUVS
CroatanUmbral RealmWerewolfUVS
CyberRealmUmbral RealmWerewolfUVS, W20
Dark MysteriesUmbral RealmMageM20
Deidra “Bone-Cracker”CaernWerewolfRAtW
Delusions of the DamnedUmbral RealmWerewolfW20
Demesnes: Your Personal Dream KingdomUmbral RealmMageM20
Digital Death: The De-RezUmbral RealmMageM20
Dimensional PortalUmbral RealmWerewolfUVS
Disconnection in the HomelandsUmbral RealmWerewolfUVS
Disease BaneCaernWerewolfRAtW
Disembodiment and Void AdaptationUmbral RealmMageM20
DogCaernWerewolfRAtW
Domains and the Dream ZoneUmbral RealmWerewolfUVS
Domains: Glens and BlightsUmbral RealmMageM20
DowntownUmbral RealmWerewolfUVS
Dream ZoneUmbral RealmWerewolfUVS
Dying to Cross OverUmbral RealmMageM20
Earthly FoundationsReality ZoneMageM20
Elder (Sept Standing •••••)CaernWerewolfRAtW
Entering and LeavingUmbral RealmMageM20
ErebusUmbral RealmWerewolfUVS, W20
Etherites and EngineersUmbral RealmMageM20
EXPERIENCED CHARACTERSCaernWerewolfRAtW
Expressing ConceptsUmbral RealmWerewolfUVS
FalconCaernWerewolfRAtW
Farther Travels: Moonlit AirtsUmbral RealmWerewolfW20
Festival Market TownUmbral RealmWerewolfUVS
FiannaUmbral RealmWerewolfUVS
FlatlandsUmbral RealmMageM20
Flipping ZonesReality ZoneMageM20
FluxUmbral RealmWerewolfW20
FlyingUmbral RealmWerewolfUVS
Forms of the WeaverUmbral RealmWerewolfW20
Forms of the WyldUmbral RealmWerewolfW20
Forms of the WyrmUmbral RealmWerewolfW20
FoxCaernWerewolfRAtW
Free FlowingCaernWerewolfRAtW
GafflingsUmbral RealmWerewolfW20
Gaia and the TellurianUmbral RealmWerewolfW20
Gamla Stan (Stockholm, Sweden)DomainVampireV20C
Gaslamp (San Diego, California)DomainVampireV20C
Gatekeeper (Sept Standing •)CaernWerewolfRAtW
Get of FenrisUmbral RealmWerewolfUVS
Ghost RealmsUmbral RealmMageM20
Glass WalkersUmbral RealmWerewolfUVS
GNOSIS AS FOODUmbral RealmWerewolfUVS
Grandfather ThunderCaernWerewolfRAtW
Greed BaneCaernWerewolfRAtW
GridsUmbral RealmMageM20
Guardian (Sept Standing •)CaernWerewolfRAtW
Haunted WebUmbral RealmMageM20
Hidden GladeCaernWerewolfRAtW
Highgate Cemetery (London, England)DomainVampireV20C
History of La Bête NoireCaernWerewolfBotW
Honey BadgerCaernWerewolfRAtW
Hunedoara Castle (Transylvania, Romania)DomainVampireV20C
Icon-ogasmUmbral RealmMageM20
Impressions of Our ShadowUmbral RealmMageM20
In-A-Flash DriveCaernWerewolfRAtW
IncarnaeUmbral RealmWerewolfW20
InhabitantsUmbral RealmWerewolfUVS
Into the MistsUmbral RealmMageM20
JagglingsUmbral RealmWerewolfW20
Jonathan “Shallow-Tracks” RossiniCaernWerewolfRAtW
Kaymakli (Cappadocia, Turkey)DomainVampireV20C
Keeper (Sept Standing •)CaernWerewolfRAtW
Keeper of the Land (Sept Standing ••)CaernWerewolfRAtW
KeysUmbral RealmWerewolfUVS
Lasting Realms and Dreaming GodsUmbral RealmMageM20
Legendary RealmUmbral RealmWerewolfW20
LionCaernWerewolfRAtW
LIQUID ASSETSUmbral RealmWerewolfUVS
Living HistoryUmbral RealmWerewolfUVS
Living LupusCaernWerewolfRAtW
Lobo del Lago LunarCaernWerewolfRAtW
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Classification: Union // Open Ref mage/location/umbral_realm/mind-matters-icons-and-avatars

Mind Matters, Icons, and Avatars

Umbral Realm · Mage

Mage

In both sensory and astral modes, a Web visitor employs her mind, not her body, in order to get results; because her traveling form is shaped entirely by consciousness, not matter, her meat means nothing here. You can be a standard-issue dungeon troll back in Meatspace yet look like Milla Jovovich’s hotter sister in the Web. Appearance, in the Digital Web, is most often whatever travelers want it to be.

Although holistic and Web-climbing visitors bring their physical selves into virtual space, the majority of people who spend time here remake themselves through the power of imagination. In truth, any traveler in virtual space can do the same thing – even physical bodies are made of information here, and information can be adjusted. Essentially, you can remix your appearance when you’re in the Web. All it takes is some imagination and – in all but the Web-climbing cases – a bit of computer skill.

Adopting small-“a” avatars called icons, netizens create the forms and faces they want to have. You could be an idealized version of yourself, a cartoon character, a puff of purple smoke, or whatever else you might want to become. It’s a lot like the video and computer games that let you customize your avatar to suit your tastes… and because so many netizens from the current generation grew up playing those games, the wild variety of older icons has given way, in most cases, to standardized arrays of customizable humanoid icons that look a lot like characters out of World of Woecraft, Rock Hero, or Grand Steal Auto. The graphics are better these days than they used to be, but the imagination quotient has dropped through the floor.

Thanks to Massive Multiplayer Online Roleplaying Games, folks these days are used to the icon concept. Even Sleepers accept the idea of making a new self and identifying yourself as a Blood-Elf, Tauren, or badass war-panda. The powerful sense of identification between someone’s meat and her online persona has made it fairly easy for online gamers to project parts of their consciousness online. Thanks to popular media, it’s also easy

for them to imagine themselves as characters in a vast Matrix of virtual reality. In a perverse twist of fate, Technocratic toys have opened doorways of magical potential. Computers and the Internet have become indispensible elements of techno-culture, but that culture reverberates with magical – and magickal– ideas.

As I said, the Digital Web is a realm of pure consciousness. A traveler’s mind is her ultimate tool. A brawny, stupid dude is dead meat, so to speak, in this realm, whereas his nerdy Meatspace punching bag can become a virtual Terminator. In the Digital Web, wits and imagination, not agility and strength, make you all that you can be. No wonder it’s been the Otherworld of choice for geeky mages for the last quarter-century or so!

Like the Three Worlds, the Digital Web Zone is essentially infinite. Trying to map its ever-shifting expanse would be like trying to chart frost patterns on a window over the course of a winter – some spots last, most fade, and many of them overlap to form new patterns. That fractal comparison suits the Web as well; its reach is more like a cosmic god-net – a gleaming Indra’s Net in which each strand offers reflections of the others – than like any mortal geography.

That said, the Digital Web’s net-scape can be seen in three distinctly different forms:

• Virgin Web has yet to be set into form. Perceived as ghostly tendrils of uncanny pasta or cryptographic fog, such areas reflect the potential of virtual space. No matter how much the Web expands, there always seems to be virgin territory along its borders. According to theory, new users create new areas of Virgin Web because those newcomers have yet to feel they know its possibilities. So long as new folks join the Internet/ Digital Web experience, the theory goes, that Web will expand to accommodate them. If we ever reach a point at which everyone alive is online (an extremely unlikely event), then Virgin Web would probably disappear.

• Formatted Web springs up when someone claims Virgin Web. Spinning its potential into form, that Formatted Web becomes sectors (essentially websites) and conduits – corridors and teleportation pads that link those sectors together. The sectors themselves can be Free (for open access) or Restricted (with access closed except to certain protocols), with details as varied as the people who use them.

• Corrupted Web has been ruined by some disaster or abuse. Like a corrupted hard drive, such regions cannot be reformatted or employed – they can only be avoided. Avoiding them is a good idea, too. They’re extremely disturbing. In Corrupted Web, the net-scape skews or flickers, its original contours warped with nightmarish

surreality. Rooms become razored mazes; conduits become neon spaghetti. Nothing is permanent, safe, or reliable, and although that might sound like a fun place for a romp, a Corrupted Sector hosts vicious critters and a definite threat of de-resolution… a.k.a., digital death.

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