Classification: Union // Open

Places

325 records

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Name ▲ Kind Line Source
A Garou Creation MythUmbral RealmWerewolfW20
Airts and Moon PathsUmbral RealmMageM20
Alamut (near Tehran, Iran)DomainVampireV20C
ALLIANCE?CaernWerewolfRAtW
Alsart OasisUmbral RealmWerewolfUVS
Ancestral RescueUmbral RealmWerewolfUVS
Arcadian GatewayUmbral RealmWerewolfW20
Archa TorchCaernWerewolfRAtW
Arkwasiye ThundereggCaernWerewolfRAtW
Astral AssaultUmbral RealmWerewolfUVS
Astral DoorwaysUmbral RealmMageM20
Astral TravelUmbral RealmMageM20
Atrocity RealmUmbral RealmWerewolfUVS, W20
Atrocity RealmUmbral RealmWerewolfUVS
BattlegroundUmbral RealmWerewolfUVS, W20
Before HaranoUmbral RealmWerewolfUVS
Big Joe Magarac, City Father of PittsburghCaernWerewolfRAtW
Bird of ParadiseCaernWerewolfRAtW
Black FuriesUmbral RealmWerewolfUVS
Black Spiral DancersUmbral RealmWerewolfUVS
Blighted MenCaernWerewolfRAtW
Block Arcade (Melbourne, Australia)DomainVampireV20C
Bone GnawersUmbral RealmWerewolfUVS
Briar PatchUmbral RealmWerewolfUVS
BunyipUmbral RealmWerewolfUVS
Bunyip Caern WardsCaernWerewolfRAtW
C-SectorsUmbral RealmMageM20
Caller of the Wyld (Sept Standing •)CaernWerewolfRAtW
Catacombes de Paris (Paris, France)DomainVampireV20C
Catedral da Sé (São Paulo, Brazil)DomainVampireV20C
Celestial Park (Dallas, Texas)DomainVampireV20C
CelestinesUmbral RealmWerewolfUVS, W20
Chernobyl Nuclear Power Plant: The power plantCaernWerewolfRAtW
Children of GaiaUmbral RealmWerewolfUVS
ChimeraCaernWerewolfRAtW
City Father/MotherCaernWerewolfRAtW
City Fathers Before There Were City FathersCaernWerewolfRAtW
Clashing Boom-BoomCaernWerewolfRAtW
Clayton City ParkUmbral RealmWerewolfUVS
ClimbingUmbral RealmWerewolfUVS
Close to HomeCaernWerewolfRAtW
CockroachCaernWerewolfRAtW
Compostela Scallop ShellCaernWerewolfRAtW
Conceptual SpiritsUmbral RealmWerewolfUVS
CoraxUmbral RealmWerewolfUVS
CroatanUmbral RealmWerewolfUVS
CyberRealmUmbral RealmWerewolfUVS, W20
Dark MysteriesUmbral RealmMageM20
Deidra “Bone-Cracker”CaernWerewolfRAtW
Delusions of the DamnedUmbral RealmWerewolfW20
Demesnes: Your Personal Dream KingdomUmbral RealmMageM20
Digital Death: The De-RezUmbral RealmMageM20
Dimensional PortalUmbral RealmWerewolfUVS
Disconnection in the HomelandsUmbral RealmWerewolfUVS
Disease BaneCaernWerewolfRAtW
Disembodiment and Void AdaptationUmbral RealmMageM20
DogCaernWerewolfRAtW
Domains and the Dream ZoneUmbral RealmWerewolfUVS
Domains: Glens and BlightsUmbral RealmMageM20
DowntownUmbral RealmWerewolfUVS
Dream ZoneUmbral RealmWerewolfUVS
Dying to Cross OverUmbral RealmMageM20
Earthly FoundationsReality ZoneMageM20
Elder (Sept Standing •••••)CaernWerewolfRAtW
Entering and LeavingUmbral RealmMageM20
ErebusUmbral RealmWerewolfUVS, W20
Etherites and EngineersUmbral RealmMageM20
EXPERIENCED CHARACTERSCaernWerewolfRAtW
Expressing ConceptsUmbral RealmWerewolfUVS
FalconCaernWerewolfRAtW
Farther Travels: Moonlit AirtsUmbral RealmWerewolfW20
Festival Market TownUmbral RealmWerewolfUVS
FiannaUmbral RealmWerewolfUVS
FlatlandsUmbral RealmMageM20
Flipping ZonesReality ZoneMageM20
FluxUmbral RealmWerewolfW20
FlyingUmbral RealmWerewolfUVS
Forms of the WeaverUmbral RealmWerewolfW20
Forms of the WyldUmbral RealmWerewolfW20
Forms of the WyrmUmbral RealmWerewolfW20
FoxCaernWerewolfRAtW
Free FlowingCaernWerewolfRAtW
GafflingsUmbral RealmWerewolfW20
Gaia and the TellurianUmbral RealmWerewolfW20
Gamla Stan (Stockholm, Sweden)DomainVampireV20C
Gaslamp (San Diego, California)DomainVampireV20C
Gatekeeper (Sept Standing •)CaernWerewolfRAtW
Get of FenrisUmbral RealmWerewolfUVS
Ghost RealmsUmbral RealmMageM20
Glass WalkersUmbral RealmWerewolfUVS
GNOSIS AS FOODUmbral RealmWerewolfUVS
Grandfather ThunderCaernWerewolfRAtW
Greed BaneCaernWerewolfRAtW
GridsUmbral RealmMageM20
Guardian (Sept Standing •)CaernWerewolfRAtW
Haunted WebUmbral RealmMageM20
Hidden GladeCaernWerewolfRAtW
Highgate Cemetery (London, England)DomainVampireV20C
History of La Bête NoireCaernWerewolfBotW
Honey BadgerCaernWerewolfRAtW
Hunedoara Castle (Transylvania, Romania)DomainVampireV20C
Icon-ogasmUmbral RealmMageM20
Impressions of Our ShadowUmbral RealmMageM20
In-A-Flash DriveCaernWerewolfRAtW
IncarnaeUmbral RealmWerewolfW20
InhabitantsUmbral RealmWerewolfUVS
Into the MistsUmbral RealmMageM20
JagglingsUmbral RealmWerewolfW20
Jonathan “Shallow-Tracks” RossiniCaernWerewolfRAtW
Kaymakli (Cappadocia, Turkey)DomainVampireV20C
Keeper (Sept Standing •)CaernWerewolfRAtW
Keeper of the Land (Sept Standing ••)CaernWerewolfRAtW
KeysUmbral RealmWerewolfUVS
Lasting Realms and Dreaming GodsUmbral RealmMageM20
Legendary RealmUmbral RealmWerewolfW20
LionCaernWerewolfRAtW
LIQUID ASSETSUmbral RealmWerewolfUVS
Living HistoryUmbral RealmWerewolfUVS
Living LupusCaernWerewolfRAtW
Lobo del Lago LunarCaernWerewolfRAtW
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Classification: Union // Open Ref werewolf/location/umbral_realm/astral-assault

Astral Assault

Umbral Realm · Werewolf

Werewolf

The Stargazer Ragabash, Joel, spends a great deal of time contemplating on complex conceptual ideas in the Astral Umbra, often following such ideas to their root causalities. After returning from his last sojourn, he begs anyone who listens to return to the Astral with him to defeat the Wyrm. The other sept members believe Joel is attempting to pull a prank on them to teach them some kind of object lesson about entering the Astral. Not wanting to be remiss in the event Joel has stumbled upon a real issue, the sept Alpha charges the characters with talking to Joel and helping him if it warrants attention.

While Joel was near an abstract realm in the Astral Umbra, a portal opened nearby and six Black Spiral Dancers came through, followed by a mage. The Dancers took no notice of Joel, but instead started off in a direction indicated by the mage, who remained behind. Once the Black Spiral Dancers were out of sight, the mage returned through the portal and closed it behind him. Shocked and curious, Joel followed the Wyrm tainted Garou in secret. Joel could tell the Dancers were in the Astral in their physical bodies, but seemed unaffected by its pull and push, nor did the Astral seem to react to their Rage. Joel followed them long enough to hear their plans before he ran in search of help. The Dancers are looking for the root of the ideas of decay and destruction to bring to Malfeas and feed to the Wyrm. They hope to give him strength beyond imagining with these base concepts.

Joel is uncertain if the Black Spiral Dancers are able to accomplish their goal, or if they will do no more than disrupt the Astral Umbra. He is certain that their success will spell devastation for the Garou. He intends to lead the characters through the Dream Zone into the Astral Umbra to stop the Black Spiral Dancers and return any idea they might have stolen to its proper place in the Astral. Joel tracked down the mage who led the Black Spiral Dancers into the Astral. He says he loaned them tokens that attunes them and suppresses their Rage while in the Astral Umbra, preventing the Astral from destroying them as they search. The characters must find the Black Spiral Dancers and stop them. As a side effect of using the tokens, the Dancers are unable to use their Rage in the Astral, so the characters have an advantage if they can survive long enough to get to the fight.

Just as the Middle Umbra is a spiritual reflection of the world and its inhabitants, the Dark Umbra is a spiritual reflection of the death, suffering, and decay of the world. Home to ghosts, spectres, wraiths, and the destructive forces of entropy, the realm is a dark and bitter place to visit. No one knows the size and extent of the Dark Umbra, though it seems to stretch on forever, containing dead souls and physical representations of humanity’s lost civilizations, memories, and darkest fears. Travel within the Dark Umbra can be dangerous for those who are not themselves dead, as the life that flows through them serves as a beacon to the ghosts who dwell within.

Within this Umbra, travelers find ruins of ancient civilizations, the decayed remnants of long lost religions and ideals, and the terrifying creatures that stalk people’s nightmares. The shadows of the Dark Umbra are deeper and darker than any found in the material world. Not every aspect of the Dark Umbra is dangerous. While many souls trapped through violent crimes and terrible deaths make up most of the ghostly inhabitants of the Dark Umbra, some ghosts are trapped because they simply want to finish some driving goal. Those will do anything for a chance to complete their life’s work and pass on to whatever awaits them on the other side.

The ghosts of the Dark Umbra have their own ter­ minology for their world. The Shadowlands is their term — accepted by other travellers — for the Dark Penumbra, while the roiling fury between the Umbral Realms is better known as the Tempest.

Everything in the Dark Umbra is made up of the souls of the dead. Each building, item, and structure is forged from

the souls of ghosts too weak to retain their own consciousness. The strong memories of places and things create represen­ tations within the Dark Umbra, but all of these things are created of soulstuff. Whenever a person dies and leaves a ghost, that ghost lives in the Dark Umbra until such a time as it passes on through the destructive force of Oblivion. The ghosts who inhabit the Dark Umbra as entities capable of autonomous movement and thought are the remains of powerful and knowledgeable people.

See also 5

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