Warder (Sept Standing ••••)
Caern · Werewolf
Responsibilities: The Warder is the highest military position in the Sept. The Wyrm Foe, martially inclined packs who follow her authority, and the Guardians all bow to his authority. When the sept is under attack, the entire community defers to the Warder to defend the safety of the
sept’s resources, including Kinfolk and other non-combat-ants. The Elders have final say, but the Warder is usually the first to declare martial law, suspending the laws of challenge in favor of uniting against a common foe. When the sept is not under immediate attack, the Warder coordinates the efforts of the Guardians and makes final decisions about how much of the sept’s military resources can be put at the Wyrm Foe’s disposal.
The Warder can only rarely afford to leave the sept — no Garou community can ever be completely sure that they are not about to be attacked — and when he does he usually deputizes his responsibilities to either the Wyrm Foe or his most veteran Guardian.
Benefits: The Warder can bring a great deal of social might to bear. In times of relative peace, the Warder is still a highly respected member of the community and enjoys a three-die bonus to all Social dice pools when dealing with members of the sept. The Warder has nearly unlimited discretion to draw resources from the sept when need be. This translates to a pool of three dots of the Fetish or Resources backgrounds for personal use, provided he spends most of his time in the sept. He can also draw on an additional three dots to equip his Guardians or other packs under his command. The Storyteller should keep an eye on the resources the sept has on hand — no amount of authority can cause a klaive or a cache of landmines to materialize where none existed before.