Master of Challenges (Sept Standing •••)
Caern · Werewolf
Responsibilities: Given how prone the Garou are to internal fighting and disputes of honor, the Master of Challenges is possibly most important member of the sept. Her responsibility is to oversee challenges of all kinds. She protects the elders against distraction by meaningless challenges, and is the first line of defense for young Garou against being humiliated by their betters. The Master of Challenges must be a powerful and respected Garou, with the strength of arm and personality to enforce order on impassioned werewolves.
Unlike other members of a sept’s judiciary, like the Truth-seeker or the Council of Elders, the Master of Challenges must remain at or near the sept at any time. When passions run hot, sometimes only the rituals of Garou society stand between a relatively normal conflict and a sudden frenzy that ends in tragedy.
Benefits: The Master of Challenges is widely respected and gains a three extra dice to all Social dice pools when dealing with septmates. In fact, the position of Master of Challenges is regarded so highly that even outsiders will bow to her will, granting her a +2 bonus to Social dice pools when dealing with outsiders in sept territory.
Finally, long practice dealing with the dangerous passions of the Garou grants the Master of the Challenge a special benefit. As long as she is acting in her capacity as Master of the Challenge, she does not need to make Rage rolls due to frustrating or infuriating trigger situations.