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Classification: Union // Open Ref werewolf/location/umbral_realm/glass-walkers

Glass Walkers

Umbral Realm · Werewolf

Werewolf

The Glass Walkers homeland takes its appearance from idealized dreams of the perfect City. It’s a world where technology enhances life and the Weaver and Wyld live in perfect harmony.

The entire realm is urbanized and covered in structures ranging from skyscrapers to experimental arcologies, whose marvelous engineering allows them to rise far through the clouds and brush the heavens. To non-Glass Walkers the homeland looks like it is choked by the Weaver; another sterile CyberRealm in the making.

The Walkers disagree with the other tribes about their home’s worth. The City is filled with efficient, businesslike humans who spend their lives in engineering marvels of glit­ tering steel and glass. Each structure has dozens of open-air garden levels brimming with vegetation and the birds and animals that are naturally attracted to these plants. Each gar­ den caters to a different ecology; one floor may have a cool climate rainforest while another showcases steamy jungle, and a third has hardy plants and abundant reptiles of the arid desert. The largest towers have entire nature preserves spread across multiple levels with walkways and wilderness corridors crisscrossing between towers. Here animals and plants live in harmony with technology and humanity. Waterfalls tumble down the outside of the towers to splash into pools below.

Fish and birds enjoy the crystal clear water in these pools. These natural areas have pathways and meeting places, and encourage humans to come and enjoy nature within the city.

Many humans telecommute for their employment and happily spend their lives within just a few towers. Everywhere has access to super-fast wireless networking and it is a simple matter for the population to stay connected via augmented reality and smart technologies. Those who need to travel further do so via transport tubes or non-polluting electric vehicles and maglev trains. The trains run with clockwork precision through the City on raised platforms and occasionally dip below ground into a clean and ordered subway system. This system connects the Glass Walkers homeland with that of the Bone Gnawers. The trains of both Realms have no trouble operating across the different technology levels, and Garou can easily see — and smell — which Realm they are about to step into.

The Glass Walkers have had to work harder than predict­ ed over the last few years. Maintaining the balance between Wyld and Weaver is more difficult than they thought. Many of the Realm’s more miraculous technologies simply cease to work without regular maintenance, and the gardens have a tendency to overgrow and encroach into the structures whenever possible. The Walkers have tried to automate as many of the repairs as they can, but so far they have found no adequate substitute for personal attention and manual labor.

See also 2

Places

  • CyberRealm werewolf/location/umbral_realm/cyber-realm

Tribes & Fera

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