Portals to Elsewhere
Umbral Realm · Mage
The easiest way to leave the Earthly realm is to find a portal to another world, open it, and go through to the other side. This might be as simple as opening the right door (or the wrong one…), but it might also involve elaborate rituals and permission before passage is granted beyond that door.
Otherworldly portals might be obvious – huge brass gates inscribed with ornate calligraphy, stone circles with chiseled runes, crackling vortices of coruscating energy – or subtle, like hidden doors that flip around an apparently solid wall and leave you elsewhere. The Chantry I mentioned earlier, with its rooms and floors that should not exist, is a place
filled with portals – or it could be one large portal in itself. The interdimensional doorway of an Etherite laboratory or a Technocratic escape route? A portal. The dancing-circle of a witchcraft commune, where dancers get whisked off to the Summerlands? Also a portal. Portals simply get you from this world to somewhere else without having to step sideways or employ another discipline. Established with powerful magicks, these gateways provide relatively easy access to distant places “out of this world.”