Classification: Union // Open

Places

325 records

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Name ▲ Kind Line Source
A Garou Creation MythUmbral RealmWerewolfW20
Airts and Moon PathsUmbral RealmMageM20
Alamut (near Tehran, Iran)DomainVampireV20C
ALLIANCE?CaernWerewolfRAtW
Alsart OasisUmbral RealmWerewolfUVS
Ancestral RescueUmbral RealmWerewolfUVS
Arcadian GatewayUmbral RealmWerewolfW20
Archa TorchCaernWerewolfRAtW
Arkwasiye ThundereggCaernWerewolfRAtW
Astral AssaultUmbral RealmWerewolfUVS
Astral DoorwaysUmbral RealmMageM20
Astral TravelUmbral RealmMageM20
Atrocity RealmUmbral RealmWerewolfUVS, W20
Atrocity RealmUmbral RealmWerewolfUVS
BattlegroundUmbral RealmWerewolfUVS, W20
Before HaranoUmbral RealmWerewolfUVS
Big Joe Magarac, City Father of PittsburghCaernWerewolfRAtW
Bird of ParadiseCaernWerewolfRAtW
Black FuriesUmbral RealmWerewolfUVS
Black Spiral DancersUmbral RealmWerewolfUVS
Blighted MenCaernWerewolfRAtW
Block Arcade (Melbourne, Australia)DomainVampireV20C
Bone GnawersUmbral RealmWerewolfUVS
Briar PatchUmbral RealmWerewolfUVS
BunyipUmbral RealmWerewolfUVS
Bunyip Caern WardsCaernWerewolfRAtW
C-SectorsUmbral RealmMageM20
Caller of the Wyld (Sept Standing •)CaernWerewolfRAtW
Catacombes de Paris (Paris, France)DomainVampireV20C
Catedral da Sé (São Paulo, Brazil)DomainVampireV20C
Celestial Park (Dallas, Texas)DomainVampireV20C
CelestinesUmbral RealmWerewolfUVS, W20
Chernobyl Nuclear Power Plant: The power plantCaernWerewolfRAtW
Children of GaiaUmbral RealmWerewolfUVS
ChimeraCaernWerewolfRAtW
City Father/MotherCaernWerewolfRAtW
City Fathers Before There Were City FathersCaernWerewolfRAtW
Clashing Boom-BoomCaernWerewolfRAtW
Clayton City ParkUmbral RealmWerewolfUVS
ClimbingUmbral RealmWerewolfUVS
Close to HomeCaernWerewolfRAtW
CockroachCaernWerewolfRAtW
Compostela Scallop ShellCaernWerewolfRAtW
Conceptual SpiritsUmbral RealmWerewolfUVS
CoraxUmbral RealmWerewolfUVS
CroatanUmbral RealmWerewolfUVS
CyberRealmUmbral RealmWerewolfUVS, W20
Dark MysteriesUmbral RealmMageM20
Deidra “Bone-Cracker”CaernWerewolfRAtW
Delusions of the DamnedUmbral RealmWerewolfW20
Demesnes: Your Personal Dream KingdomUmbral RealmMageM20
Digital Death: The De-RezUmbral RealmMageM20
Dimensional PortalUmbral RealmWerewolfUVS
Disconnection in the HomelandsUmbral RealmWerewolfUVS
Disease BaneCaernWerewolfRAtW
Disembodiment and Void AdaptationUmbral RealmMageM20
DogCaernWerewolfRAtW
Domains and the Dream ZoneUmbral RealmWerewolfUVS
Domains: Glens and BlightsUmbral RealmMageM20
DowntownUmbral RealmWerewolfUVS
Dream ZoneUmbral RealmWerewolfUVS
Dying to Cross OverUmbral RealmMageM20
Earthly FoundationsReality ZoneMageM20
Elder (Sept Standing •••••)CaernWerewolfRAtW
Entering and LeavingUmbral RealmMageM20
ErebusUmbral RealmWerewolfUVS, W20
Etherites and EngineersUmbral RealmMageM20
EXPERIENCED CHARACTERSCaernWerewolfRAtW
Expressing ConceptsUmbral RealmWerewolfUVS
FalconCaernWerewolfRAtW
Farther Travels: Moonlit AirtsUmbral RealmWerewolfW20
Festival Market TownUmbral RealmWerewolfUVS
FiannaUmbral RealmWerewolfUVS
FlatlandsUmbral RealmMageM20
Flipping ZonesReality ZoneMageM20
FluxUmbral RealmWerewolfW20
FlyingUmbral RealmWerewolfUVS
Forms of the WeaverUmbral RealmWerewolfW20
Forms of the WyldUmbral RealmWerewolfW20
Forms of the WyrmUmbral RealmWerewolfW20
FoxCaernWerewolfRAtW
Free FlowingCaernWerewolfRAtW
GafflingsUmbral RealmWerewolfW20
Gaia and the TellurianUmbral RealmWerewolfW20
Gamla Stan (Stockholm, Sweden)DomainVampireV20C
Gaslamp (San Diego, California)DomainVampireV20C
Gatekeeper (Sept Standing •)CaernWerewolfRAtW
Get of FenrisUmbral RealmWerewolfUVS
Ghost RealmsUmbral RealmMageM20
Glass WalkersUmbral RealmWerewolfUVS
GNOSIS AS FOODUmbral RealmWerewolfUVS
Grandfather ThunderCaernWerewolfRAtW
Greed BaneCaernWerewolfRAtW
GridsUmbral RealmMageM20
Guardian (Sept Standing •)CaernWerewolfRAtW
Haunted WebUmbral RealmMageM20
Hidden GladeCaernWerewolfRAtW
Highgate Cemetery (London, England)DomainVampireV20C
History of La Bête NoireCaernWerewolfBotW
Honey BadgerCaernWerewolfRAtW
Hunedoara Castle (Transylvania, Romania)DomainVampireV20C
Icon-ogasmUmbral RealmMageM20
Impressions of Our ShadowUmbral RealmMageM20
In-A-Flash DriveCaernWerewolfRAtW
IncarnaeUmbral RealmWerewolfW20
InhabitantsUmbral RealmWerewolfUVS
Into the MistsUmbral RealmMageM20
JagglingsUmbral RealmWerewolfW20
Jonathan “Shallow-Tracks” RossiniCaernWerewolfRAtW
Kaymakli (Cappadocia, Turkey)DomainVampireV20C
Keeper (Sept Standing •)CaernWerewolfRAtW
Keeper of the Land (Sept Standing ••)CaernWerewolfRAtW
KeysUmbral RealmWerewolfUVS
Lasting Realms and Dreaming GodsUmbral RealmMageM20
Legendary RealmUmbral RealmWerewolfW20
LionCaernWerewolfRAtW
LIQUID ASSETSUmbral RealmWerewolfUVS
Living HistoryUmbral RealmWerewolfUVS
Living LupusCaernWerewolfRAtW
Lobo del Lago LunarCaernWerewolfRAtW
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Classification: Union // Open Ref werewolf/location/umbral_realm/forms-of-the-weaver

Forms of the Weaver

Umbral Realm · Werewolf

Werewolf

When Garou tell tales of Weaver-spirits, they speak most often of spiders. After all, the Mad Weaver is known for her webs, but even she is not entirely predictable. After all, she can make shape and substance out of the limitless possibility of the Wyld. Travelers tell tales of bizarre creations: mad caterpillars and silkworms endlessly spinning their silken, sticky threads; tentacled monstrosi­ ties carefully coordinating the elaborate terpsichorean ministrations of their myriad limbs; cockroaches and sinister insects chittering Morse messages that force the ephemera around them to pulse in time to insectile com­ mands; a single blinking light repeating mathematical patterns hypnotizing its minions into performing idealized plans. Even when the Umbra is orderly and patterned, the Weaver is still insane enough to trap travelers with demented creations they’ve never encountered or even dared to dream of before.

In a legendary time before the dawn of human history, the Wyrm was a restorer of balance, bringing harmony where there was none. The Wyrm ensured neither the Wyld nor the Weaver dominated all of reality. Dwelling between Chaos below and the Pattern Web above, the Wyrm only destroyed discriminately, acting as a vital mediator in the creative process. Whatever the reason for its loss of balance, the Wyrm was ensnared within the Pattern Web, and in desperation, it fragmented into three sentient minds and went insane, like a three-headed beast at the entrance to a Malfean underworld.

The Wyrm became a harbinger of the Apocalypse, spawning creatures with a new arsenal of weapons to seek and destroy: decay, entropy, and corruption. Because it cannot destroy with honor or conscience, it must corrupt from within. When it cannot slay the strong with brute force, it must seek weaker victims who succumb to hate, envy, or lust. Where it cannot strike overly, it must act unseen: victims who are strong in mind or body may be spiritually weak. Faith is fading in this world of shadows, and institutions that preserve and nurture the spirit are dying, replaced by gross satiation and material greed. Like the gods of Longfellow’s Prometheus, whom the Wyrm would destroy, it first makes mad. A mind that cannot be suborned can be shattered.

The Wyrm has found sentient creatures weak enough to surrender to temptation. It now commands a legion of malefic spirits ready to possess and exploit its army of the damned. This strategy seems to be working, as their numbers are so vast they require three heads of an unholy hydra to command it: the Beast-of-War employs brutal acts of savagery and violence; the Eater-of-Souls gluts and bloats itself while feeding on foulness in the world; and

the Defiler Wyrm rejoices at the suffering of minds and souls. Each third of the trinity commands a legion of spirits within its own hierarchy, including a pantheon of Urges that cater to the sins and destructive desires of mankind.

Garou and other spiritual travelers have found en­ tire realms conquered by the aspects of the Wyrm. Blind destruction has left these places devoid of any trace of Gaia’s presence, grace, or influence. Those who dwell there have been enslaved, punished, altered, or victimized by wicked Banes and Incarnae. If the prophecies are true, the Wyrm will inevitably triumph in a final Apocalypse. All of creation will either be remade in the image of one of those realms or be utterly and completely destroyed. Each fight, each battle, each war the Garou wage against the Wyrm forestalls that horrific onslaught. Each respite is bought with the flesh and blood of Gaia’s protectors. Garou kill the Wyrm wherever it breeds; the alternatives are corruption, annihilation, and oblivion.

See also 4

Bestiary

  • Incarnae werewolf/creature/spirit/incarnae

Merits & Flaws

  • Blind shared/trait/flaw/blind

Places

  • Pattern Web werewolf/location/umbral_realm/pattern-web
  • The Wyld werewolf/location/umbral_realm/the-wyld
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