Classification: Union // Open

Places

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A Garou Creation MythUmbral RealmWerewolfW20
Airts and Moon PathsUmbral RealmMageM20
Alamut (near Tehran, Iran)DomainVampireV20C
ALLIANCE?CaernWerewolfRAtW
Alsart OasisUmbral RealmWerewolfUVS
Ancestral RescueUmbral RealmWerewolfUVS
Arcadian GatewayUmbral RealmWerewolfW20
Archa TorchCaernWerewolfRAtW
Arkwasiye ThundereggCaernWerewolfRAtW
Astral AssaultUmbral RealmWerewolfUVS
Astral DoorwaysUmbral RealmMageM20
Astral TravelUmbral RealmMageM20
Atrocity RealmUmbral RealmWerewolfUVS, W20
Atrocity RealmUmbral RealmWerewolfUVS
BattlegroundUmbral RealmWerewolfUVS, W20
Before HaranoUmbral RealmWerewolfUVS
Big Joe Magarac, City Father of PittsburghCaernWerewolfRAtW
Bird of ParadiseCaernWerewolfRAtW
Black FuriesUmbral RealmWerewolfUVS
Black Spiral DancersUmbral RealmWerewolfUVS
Blighted MenCaernWerewolfRAtW
Block Arcade (Melbourne, Australia)DomainVampireV20C
Bone GnawersUmbral RealmWerewolfUVS
Briar PatchUmbral RealmWerewolfUVS
BunyipUmbral RealmWerewolfUVS
Bunyip Caern WardsCaernWerewolfRAtW
C-SectorsUmbral RealmMageM20
Caller of the Wyld (Sept Standing •)CaernWerewolfRAtW
Catacombes de Paris (Paris, France)DomainVampireV20C
Catedral da Sé (São Paulo, Brazil)DomainVampireV20C
Celestial Park (Dallas, Texas)DomainVampireV20C
CelestinesUmbral RealmWerewolfUVS, W20
Chernobyl Nuclear Power Plant: The power plantCaernWerewolfRAtW
Children of GaiaUmbral RealmWerewolfUVS
ChimeraCaernWerewolfRAtW
City Father/MotherCaernWerewolfRAtW
City Fathers Before There Were City FathersCaernWerewolfRAtW
Clashing Boom-BoomCaernWerewolfRAtW
Clayton City ParkUmbral RealmWerewolfUVS
ClimbingUmbral RealmWerewolfUVS
Close to HomeCaernWerewolfRAtW
CockroachCaernWerewolfRAtW
Compostela Scallop ShellCaernWerewolfRAtW
Conceptual SpiritsUmbral RealmWerewolfUVS
CoraxUmbral RealmWerewolfUVS
CroatanUmbral RealmWerewolfUVS
CyberRealmUmbral RealmWerewolfUVS, W20
Dark MysteriesUmbral RealmMageM20
Deidra “Bone-Cracker”CaernWerewolfRAtW
Delusions of the DamnedUmbral RealmWerewolfW20
Demesnes: Your Personal Dream KingdomUmbral RealmMageM20
Digital Death: The De-RezUmbral RealmMageM20
Dimensional PortalUmbral RealmWerewolfUVS
Disconnection in the HomelandsUmbral RealmWerewolfUVS
Disease BaneCaernWerewolfRAtW
Disembodiment and Void AdaptationUmbral RealmMageM20
DogCaernWerewolfRAtW
Domains and the Dream ZoneUmbral RealmWerewolfUVS
Domains: Glens and BlightsUmbral RealmMageM20
DowntownUmbral RealmWerewolfUVS
Dream ZoneUmbral RealmWerewolfUVS
Dying to Cross OverUmbral RealmMageM20
Earthly FoundationsReality ZoneMageM20
Elder (Sept Standing •••••)CaernWerewolfRAtW
Entering and LeavingUmbral RealmMageM20
ErebusUmbral RealmWerewolfUVS, W20
Etherites and EngineersUmbral RealmMageM20
EXPERIENCED CHARACTERSCaernWerewolfRAtW
Expressing ConceptsUmbral RealmWerewolfUVS
FalconCaernWerewolfRAtW
Farther Travels: Moonlit AirtsUmbral RealmWerewolfW20
Festival Market TownUmbral RealmWerewolfUVS
FiannaUmbral RealmWerewolfUVS
FlatlandsUmbral RealmMageM20
Flipping ZonesReality ZoneMageM20
FluxUmbral RealmWerewolfW20
FlyingUmbral RealmWerewolfUVS
Forms of the WeaverUmbral RealmWerewolfW20
Forms of the WyldUmbral RealmWerewolfW20
Forms of the WyrmUmbral RealmWerewolfW20
FoxCaernWerewolfRAtW
Free FlowingCaernWerewolfRAtW
GafflingsUmbral RealmWerewolfW20
Gaia and the TellurianUmbral RealmWerewolfW20
Gamla Stan (Stockholm, Sweden)DomainVampireV20C
Gaslamp (San Diego, California)DomainVampireV20C
Gatekeeper (Sept Standing •)CaernWerewolfRAtW
Get of FenrisUmbral RealmWerewolfUVS
Ghost RealmsUmbral RealmMageM20
Glass WalkersUmbral RealmWerewolfUVS
GNOSIS AS FOODUmbral RealmWerewolfUVS
Grandfather ThunderCaernWerewolfRAtW
Greed BaneCaernWerewolfRAtW
GridsUmbral RealmMageM20
Guardian (Sept Standing •)CaernWerewolfRAtW
Haunted WebUmbral RealmMageM20
Hidden GladeCaernWerewolfRAtW
Highgate Cemetery (London, England)DomainVampireV20C
History of La Bête NoireCaernWerewolfBotW
Honey BadgerCaernWerewolfRAtW
Hunedoara Castle (Transylvania, Romania)DomainVampireV20C
Icon-ogasmUmbral RealmMageM20
Impressions of Our ShadowUmbral RealmMageM20
In-A-Flash DriveCaernWerewolfRAtW
IncarnaeUmbral RealmWerewolfW20
InhabitantsUmbral RealmWerewolfUVS
Into the MistsUmbral RealmMageM20
JagglingsUmbral RealmWerewolfW20
Jonathan “Shallow-Tracks” RossiniCaernWerewolfRAtW
Kaymakli (Cappadocia, Turkey)DomainVampireV20C
Keeper (Sept Standing •)CaernWerewolfRAtW
Keeper of the Land (Sept Standing ••)CaernWerewolfRAtW
KeysUmbral RealmWerewolfUVS
Lasting Realms and Dreaming GodsUmbral RealmMageM20
Legendary RealmUmbral RealmWerewolfW20
LionCaernWerewolfRAtW
LIQUID ASSETSUmbral RealmWerewolfUVS
Living HistoryUmbral RealmWerewolfUVS
Living LupusCaernWerewolfRAtW
Lobo del Lago LunarCaernWerewolfRAtW
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Classification: Union // Open Ref werewolf/location/umbral_realm/three-heads-of-the-hydra

Three Heads of the Hydra

Umbral Realm · Werewolf

Werewolf

When the Wyrm lost all sense of balance in the cos­ mos, it shattered into its own trinity: the Triatic Wyrm. The name refers to the three most powerful heads of this hydra, the first transformation it endured in the madness that followed its imprisonment. This hydra is a mockery of the Triat, a perversion of the cosmos. Tormented and insane, the Wyrm repeatedly reenacts and relives events in its myriad minds, desperately trying to figure out what went wrong with the cosmos. Fortunately for all of creation, each of the three Triatic Wyrms enacts its own purpose and plots, directing a separate army of Urges and minions. If the three ever reformed as one, it’s possible the Wyrm might possess the hideous strength it needs to swallow Gaia whole. Instead, each head of the hydra has its own identity and perverse motivations.

The Beast-of-War would be as unrestrained as the Wyld, were it not for the Weaver’s webs. Limitless rage fuels it, and destructive instincts guide it. Its minions range from self-destructive shock troops that hurl themselves pell-mell into battle to hulking brutes who delight in overpowering and annihilating their victims. Acting through humans, the Beast-of-War can degenerate healthy competition into brutal conflict, culminating in bloodlust that makes no distinction between friend and foe. To the vampire, it’s the Beast that shreds the last fragments of humanity. For the Garou, it’s liberating Rage without the mitigating wisdom of Gnosis. The Get of Fenris call this entity the Midgard Serpent, but to many occultists, it’s known as the Calamity Wyrm or the Wyrm of Destruction.

The Eater-of-Souls is a mockery of the Mad Weaver’s need to contain everything within its influence: It’s mind­ lessly driven to devour all creation in a desperate attempt to destroy an inherently broken cosmos. Once the Wyrm lost all sense of balance, its pain was like a limitless void nothing could ever fill, no matter how much it consumed. The Eater-of-Souls is more than the emptiness of an addict or a vampire’s thirst for blood. Its minions are fluent in the sins of greed and lust. These flaws can manifest as obses­ sive preoccupation or the kind of insecurity that demands meaningless status. Some of its minions have surrendered all willpower; others are as single-minded as serial killers when they stalk what they foolishly think will complete

them. The Eater-of-Souls’ hatred festers as virulently as a disease that inexorably ravages infected flesh and erodes troubled sanity. Learned masters of lore can identify its many spiritual servants, sometimes referring to them as minions of the Consuming Wyrm.

The Defiler Wyrm is a manifestation of every corrupt­ ing impulse and instinct in existence. In a way, it serves as a mockery of the Wyrm itself. The Defiler’s insight is focused by the most terrifying aspect of Gnosis: the abil­ ity to see a victim’s greatest weakness, so that it can be exploited. The Defiler conquers by tempting its prey to succumb to its own base instincts, leading the defiled to take reckless risks. Its victims walk a shadowy path from personal choice to annihilation of the self. Some Uktena and Shadow Lords assert that the Defiler’s first victim was itself. They say it’s now driven by its own self-loathing, foolishly believing that if it defiles everything, it will regain control and restore balance.

Insidiously, the Defiler Wyrm seduces its victims silently from within, whispering temptations that lead its prey willingly into its maw. It’s the serpent in the Garden of Eden, the foolish ambition of a fallen angel, the hubris of a mage who summons up more power than he can control, or the arrogance of a werewolf who thinks he can master the very spiritual forces that will inevitably condemn him to damnation. When the now-extinct White Howler tribe thought they could delve deeper into the

Spiral Labyrinth in their quest for forbidden knowledge, they were led on by the whispering of the unconquerable Defiler, the Wyrm of Violation.

In the world we know, there’s a food chain, a pecking order, a hierarchy of living things that allows the strong to prey upon the weak. The spirit world works the same way, but on a much larger, cosmic scale. The world “spirit” can describe anything from the most pitiful, mindless, ephemeral entity rooting in filth to the awesome grandeur of a twenty-first century god embodying the power of a star, planet, or epoch.

Theurges and Galliards alike struggle to find the words to describe these spirits, but over the millennia, they’ve found a few terms that allow them to rank the spirits from the powerless to the mighty. At the apex of the multiverse, the trinity of the Triat watches over all creation. Four categories of spirits act as lesser performers in this cosmic ballet.

See also 4

Places

  • The Triat werewolf/location/umbral_realm/the-triat
  • The Wyld werewolf/location/umbral_realm/the-wyld

Tribes & Fera

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