Consciousness
Fetish · Werewolf
| Successes | Effect |
|---|---|
| 1 The target refuses to take orders from any of the other targets and becomes argumentative if any one bosses him around. If forced to obey, the target does so sulkily and behaves passive-aggressively. | |
| 2 The target argues with the other targets and refuses to cooperate with them. Werewolves gain one point of Rage and make a Rage roll to resist frenzy. | |
| 3 The target hurls insults and makes threats directed at other targets in an attempt to provoke them into attacking her. Werewolves subjected to this treatment make a Rage roll to resist frenzy. Other sentient beings are likely to respond in kind and may escalate the situation further. | |
| 4 The target starts something — throws a punch, draws a weapon, kicks in a door, etc. This almost certainly turns into a brawl, but the target’s rage turns to panic as soon as he suffers bashing damage equal to his Stamina or even one point of lethal or aggravated damage. If this hap pens, the target flees the scene. If the target is a werewolf, she makes a Rage roll to resist frenzy, and the difficulty of the roll is decreased by two (minimum 2). | |
| 5 The target goes berserk and attacks all the other targets. Werewolves frenzy and make a Rage roll with the difficulty of the roll reduced by two (minimum 2). Those who score any successes on this frenzy enter the thrall of the Wyrm. Other creatures fight until they are incapacitated or no other targets remain on the scene. | |
| 6+ The target goes berserk as above, but his fury is not limited to fellow victims. He attacks innocent bystanders and friends, unable to distinguish be tween friend and foe. If the target is a werewolf, he must enter a berserk frenzy. Fox frenzy is not an option even if he is not in the thrall of the Wyrm. | |