Bullseye
Wyrm Fetish · Werewolf
Manufactured from lead smelted in Malfeas, Bullseye ammunition makes it easier to hit a target after he’s been hit once. Full Force manufactures these rounds using conventional processes, and to an outside observer these bullets are indistinguishable from others. Nothing about the round should improve accuracy, yet they do.
The lead used for Bullseyes is the key. Within Malfean forges, dark spiritual techniques bind a captured Gaian metal elemental to the molten lead. More than just binding within a normal fetish or talen, this process smelts the spirit’s essence with the lead’s physical presence, creating a quasi-spiritual alloy. As the lead is divided into the slugs for each bullet, the tortured and insane spirit remains alive but divided. Thereafter, the spirit desperately tries to reform itself from the fragments. After one slug strikes, the spirit’s desperation draws subsequent shots to the original. This does have the unfortunate side effect of decreasing the likelihood of hitting after one miss, but Full Force is working to correct this defect.
The first attack with Bullseye rounds has no modifiers to the roll. If it strikes the target, subsequent attacks are at –1 difficulty (minimum 3). If it misses the target, subsequent attacks are made at +1 difficulty (maximum 9). Subsequent attacks raise or lower the difficulty appropriately.
Bullseye rounds are expensive to manufacture and aren’t usually issued to inexperienced First Teams. A favored tactic is for a sniper to ambush a target with a Bullseye round before the rest of the squad unleashes a hail of automatic fire.
Some unknown alchemical or spiritual incompat-ibility prevents Bullseye rounds being made from silver.
See also 2
Other Factions
- First Teams werewolf/faction/pentex_subsidiary/first-teams
Places
- Malfeas werewolf/location/umbral_realm/malfeas