Classification: Union // Open

Backgrounds

31 records

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Name ▲ Source
AlliesV20, W20
Alternate IdentityV20
AncestorsW20
Black Hand MembershipV20
ContactsV20, W20
Cost PowerW20
DomainV20
EquipmentKin
FameV20
FateW20
FetishW20
Garou FavorKin
GenerationV20
HerdV20
InfluenceV20
KinfolkW20
Kinfolk RitesKin
Memento de MorteLotC
MentorV20, W20
Power Center 101+ point poolM20
Pure BreedW20
RenownKin
ResourcesV20, W20
Resources (Kinfolk)Kin
RetainersV20
RitesW20
RitualsV20
Spirit HeritageW20
Spirit SlavesLotC
StatusV20
TotemW20
Classification: Union // Open Ref shared/trait/background/contacts

Contacts

Background

Shared

You know people all over the city. When you start making phone calls around your network, the amount of information you can dig up is impressive. Rather than friends you can rely on to help you, like Allies, Contacts are largely people whom you can bribe, manipulate, or coerce into offering information. You also have a few major Contacts — associates who can give you accurate information in their fields of expertise. You should describe each major contact in some detail before the game begins.

In addition to your major contacts, you also have a number of minor contacts spread throughout the city. Your major contact might be in the district attorney’s

office, while your minor contacts might include beat cops, DMV clerks, club bouncers, or members of an online social network. You don’t need to detail these various “passing acquaintances” before play. Instead, to successfully get in touch with a minor contact, you should roll your Contacts rating (difficulty 7). You can reach one minor contact for each success. Of course, you still have to convince them to give you the information you need, assuming they can get it.

Contacts may be pooled within the characters’ coterie.

• One major contact

•• Two major contacts

••• Three major contacts

•••• Four major contacts

••••• Five major contacts

Ratings

Rating
•One major contact
••Two major contacts
•••Three major contacts
••••Four major contacts
•••••Five major contacts
Also in W20 p. 138 — text differs from V20 (70%)

Contacts are the people you know from all walks of life. They’re acquaintances, drinking buddies, or friends who don’t mind letting you know what’s going on, but wouldn’t take a bullet for you. In addition to a general network of people who you can con or bully information from, you have a few major contacts — people you trust to feed you accurate information in their area of expertise. You should come up with a name and a field for your major contacts, either at the start of play, or as you use them.

You also have a number of minor contacts around the area. They are not quite as friendly or reliable in a pinch, but they work in a whole range of different areas and you can bribe, intimidate, or manipulate them into telling you what you need to know. To get in touch with a minor contact, make a roll using your Contacts rating (difficulty 7). Each success means that you have located one of your minor contacts. Because major contacts are closer to you (they’re usually good friends), they are easier to find.

Contacts may be pooled among a pack. • One major contact •• Two major contacts ••• Three major contacts •••• Four major contacts ••••• Five major contacts.

Referenced by 15

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