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Classification: Union // Open Ref werewolf/location/umbral_realm/unexpected-webs

Unexpected Webs

Umbral Realm · Werewolf

Werewolf

Ironically, the efficient machines of the Weaver tend to root down in shrines to inefficiency. They limit creativity and progress, while creating nothing. They bog down otherwise functional businesses with excess bureaucracy. The Weaver sees this as a feature, not a bug.

The machine, the Weaver, has to hide its operations from prying eyes. Even though most of its work takes place in the Umbra, the flesh side of their operations can draw attention. Wage slaves start looking inhuman around the seventy-second hour of constant work. The machine operates in the cracks, and a banal, bloated bureaucracy has plenty of cracks.

The Weaver will root down anywhere it can. After all, Webs aren’t exactly unobtrusive to those peeking across the Gauntlet. It will, however, sometimes try to branch out a little from the obvious. Its current favorite is the relatively recent American “lifestyle center” retail phenomenon. These places are small towns that function as open air malls, catering to chain boutique store interests and focus on restaurants

and mass market entertainment to keep shoppers on the center’s grounds for as long as possible. They’re cookie cut­ ter, milquetoast places that give boring people just enough spice in their lives to make them feel interesting, while still only featuring national brand chain stores with no cultural identity. Needless to say, the Weaver loves them.

Wyldings are the Wyld’s answer to Hellholes and Webs. Unlike Hellholes and Webs, however, Wyldings are very rare, and they grower rarer with each passing day. The ones that survive to this day are almost entirely disconnected, soon to be nothing more than part of the Flux Realm. The Earth’s death throes are sending these realms hurdling away.

Wyldings are chaos and creation embodied. They’re incomprehensibly wild, even by Garou standards. From second to second, the entire realm can shift and change entirely. Senses mean nothing when most everything changes by the time a visitor’s brain can process it. It’s a little bit of everything alive, all at once, and it’s too much to handle for even the most centered Stargazer.

Outside of the raw experience, Garou have few reasons to visit Wyldings. After all, they’re very hard to find and Wy­ lding spirits aren’t inherently kind. One of the few reasons that Garou actively seek out a place of chaos is to find pure examples of natural elements. Physics says matter cannot be created or destroyed, only changed. A Wylding doesn’t care about physics, and constantly creates new things. If a werewolf knows where to look, and can weather the storms and oddities of the realm, she can find a fresh example of whatever natural thing she seeks, untouched by man, untouched by time. The elements in a Wylding are as they were in Pangaea.

See also 3

Places

  • Flux werewolf/location/umbral_realm/flux
  • Pangaea werewolf/location/umbral_realm/pangaea
  • The Wyld werewolf/location/umbral_realm/the-wyld
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