Wendigo Kinfolk
Tribe · Werewolf
• Call the Breeze (Level One) — The Kinfolk can conjure up a strong, cold wind (20 mph) that chills anyone not prepared for it. The wind can redirect or disperse clouds of vapor or airborne toxins such as tear gas. It can also deflect swarms of insects. An air elemental teaches this gift.
System
The Kinfolk spends a point of Gnosis (or two points of Willpower) and whistles or hums to summon the wind. She can direct it by thought. Anyone caught in it loses one die from Perception rolls for the duration of the wind and, unless dressed appropriately for such a wind, suffers a -1 penalty to all actions after one minute of exposure.