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Classification: Union // Open Ref werewolf/power/numina/empathic-healing-charisma-empathy

Empathic Healing (Charisma + Empathy)

Numina · Werewolf

Werewolf

This power comes at great cost to the practitioner, and is one of the most intimate of the Psi powers. To use it, the healer joins his mind and body with that of the injured or sick person. The healer then absorbs the wound or illness into his own body, taking the same number of Health Levels he heals as damage to his own body. Empathic healers can repair aggravated wounds through this method, making them extremely valuable to Garou and Kinfolk alike. The downside, of course, is that it may take many months for the healer to heal himself after such an extreme healing. In most cases, the Empathic Healer has a companion to care for him during his own healing process. Although a healer could push himself too far through overuse of this ability, Garou Gifts such as Mother’s Touch can help him heal more quickly.

Each level requires at least three successes on a Charisma + Empathy roll to take effect; successes may be cumulative, but puts additional stress upon the healer. The base difficulty is 6, but increases by 1 per level of Empathic Healing beyond the first one. The difficulty, therefore, is 7 at level two, 8 at level three, 9 at level four, and 10 at level five.

Roll: Charisma + Empathy Cost: Special

• Soothe the Spirit: The healer can absorb minor bruises, simple depression, or grief. She can heal damage at the Bruised Health Level. Her own body recovers within a day. Difficulty: 6.

•• Knit Flesh: The healer can heal deep cuts and stop loss of blood. Hurt and Injured Health Levels heal. Her own body takes about a week to regain her strength after using this level. Difficulty: 7.

••• Mend Bones: The healer can heal massive wounds or serious acute illnesses (not cancer). Wounded and Mauled Health Levels disappear from the subject as the empath mends shattered bones and torn ligaments, tendons and muscle. The healer may take several months to heal without the help of Gifts or other magic. Difficulty: 8.

•••• Organ Repair: The healer can repair severe internal injuries, stop internal bleeding, and even bring her patient back from the brink of death. Crippled and Incapacitated Health Levels fall to the healer’s expertise. The healer requires a minimum of a year to heal naturally. Difficulty: 9

••••• Pacify Madness: Only the best of the best attain this level of Empathic Healing, and only those who are certain of their abilities dare use the power granted here. A healer who uses this power must have complete mental discipline, courage, and control of her own emotions. This ability allows the healer to absorb the worst forms of mental illness, including Harano, falling into the same state of psychosis as she has just healed in her patient. Many months of rest and counseling may ultimately heal the Empathic Healer, but a few never recover from this ordeal. Difficulty: 10.

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