Thrill-Seeker
Archetype
The Thrill-Seeker lives for the rush of danger. Unlike those of arguably saner disposition, the Thrill-Seeker actively pursues hazardous and possibly deadly situations. The Thrill-Seeker is not consciously suicidal or self-destructive — he simply seeks the stimulation of imminent disaster. Gangbangers, petty thieves, and exhibitionists are all examples of the Thrill-Seeker Archetype. Kindred Thrill-Seekers might habitually break the Masquerade just to see if they’ll get caught, they might maintain contacts in a rival Clan or Sect, or they might actively plot a Prince’s overthrow just to see if they can pull it off.
— Regain a point of Willpower any time you succeed at a dangerous task that you have deliberately undertaken. Thrill-Seekers are not stupid, however, and the Storyteller may choose not to reward a player who heedlessly sends her character into danger for the sole intent of harvesting Willpower.
Regain Willpower
Regain a point of Willpower any time you succeed at a dangerous task that you have deliberately undertaken
Also in W20 p. 492 — text differs from V20 (64%)
The Thrill-Seeker loves to gamble with his life. This Archetype doesn’t indicate a death wish, but rather the stimulation of high risk and adrenaline. Werewolf Thrill-Seekers never have to worry about running out of opportunities to indulge their vice.
— Regain a point of Willpower any time you succeed at a dangerous task that you have deliberately undertaken.