Moon Phase Difficulty
Umbral Realm · Werewolf
Daylight “10” (see below) New/Crescent 9 Half 8 Gibbous 6 Full 4 When the difficulty raises above 9, don’t bother rolling. It’s pitch dark, and the character is in a sensory deprivation zone. The character rolls Perception +
Primal-Urge (difficulty 8). Failure has no effect; successes induce hallucinations. If the number of successes are greater than the traveler’s Willpower, she believes they are real. These visions usually involve people, places, and events from the traveler’s past. • All Intimidation rolls, as well as Gifts requiring In timidation, gain two automatic successes here. • No Moon Bridges or Moon Paths can ever penetrate the realm. • The Sense Wyrm Gift reveals all of the Abyss to be “of the Wyrm.” That makes locating individual creatures or spirits corrupted by the Wyrm nearly impossible.
See also 5
Abilities & Attributes
- Perception shared/trait/attribute/perception
- Primal-Urge shared/trait/ability/primal-urge
Gifts
- Sense Wyrm werewolf/power/gift/sense-wyrm
Places
- The Abyss werewolf/location/umbral_realm/the-abyss
Rules
- Intimidation shared/rule/system/intimidation