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Classification: Union // Open Ref vampire/power/discipline_power/summon-elemental

Summon Elemental

Discipline Power · Vampire · Level 5

Vampire
Discipline
Elemental Mastery

A vampire may summon one of the traditional spirits of the elements: a salamander (fire), a sylph (air), a gnome (earth), or an undine (water). Some thaumaturges claim to have contacted elemental spirits of glass, electricity, blood, and even atomic energy, but such reports remain unconfirmed (even as their authors are summoned to Vienna for questioning). The caster may choose what type of elemental he wishes to summon and command.

System: The character must be near some quantity of the classical element corresponding to the spirit he wishes to invoke. The spirit invoked may or may not actually follow the caster’s instructions once summoned, but generally will at least pay rough attention to what it’s being told to do. The number of successes gained on the Willpower roll determines the power level of the elemental.

The elemental has three dots in all Physical and Mental Attributes. One dot may be added to one of the elemental’s Physical Attributes for each success gained by the caster on the initial roll. The Storyteller should determine the elemental’s Abilities, attacks, and damage, and any special powers it has related to its element.

Once the elemental has been summoned, the thaumaturge must exert control over it. The more powerful the elemental, the more difficult a task this is. The player rolls Manipulation + Occult (difficulty of the number of successes scored on the casting roll + 4), and the number of successes determines the degree of control:

Successes Result

Botch The elemental immediately attacks the thaumaturge.

Failure The elemental goes free and may attack anyone or leave the scene at the Storyteller’s discretion.

1 success The elemental does not attack its summoner.

2 successes The elemental behaves favorably toward the summoner and may perform a service in exchange for

payment (determined by the Storyteller).

3 successes The elemental performs one service, within reason.

4 successes The elemental performs any one task for the caster that does not jeopardize its own existence.

5 successes The elemental performs any task that the caster sets for it, even one that may take several nights to complete or that places its existence at risk.

Part of Elemental Mastery

See also 2

Abilities & Attributes

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