Non-Combat Incidental Damage
Rote · Mage
How much damage does that falling character take? Ultimately, that’s a Storyteller call, with specifics that depend upon the situation. (A guy falling down a stairway, for instance, may suffer more harm than one falling on the floor.)
As a general rule, though, assume that a character who takes incidental damage from a quirk of physics will typically suffer one health level of bashing damage for each success rolled by the mage who cast the Effect. And so, as an example, the victim of Khan’s trap must try to soak three health levels of bashing damage after he slips and falls.
Obviously, large falls may call for double or triple that amount. If Khan tweaks the physics at the top of a staircase, his victim may need to try soaking six health levels of damage instead of the usual three.