Moon and Sun
Discipline Power · Vampire · Level 4
The life of a Cainite is dominated by two celestial bodies: the sun, which she must fear and hate; and the moon, her only safe source of light. A Lhiannan can trace ancient sigils of those two orbs on her body to gain gifts – the spirit of the moon, ever the vampire’s friend, blesses her by its current phase, while the sun’s spirit wards off some of that orb’s fiery curse.
System: The player spends three blood points. The Lhiannan inscribes the desired sigil on her body over the course of 15 minutes. The sigil can be inscribed anywhere, but must be exposed. The character may choose to inscribe both the moon and the sun, but each symbol requires the blood expenditure and 15 minutes to trace it. She can also inscribe these sigils on any voluntary subject.
The sun emblem protects a vampire from the worst effects of fire and sunlight. So long as the symbol remains on the character’s body, the player makes a Stamina roll (difficulty 8) when afflicted by fire or sunlight. If the roll is successful, the damage is considered lethal and the player may roll to soak it normally. This roll must be made every time the character faces such damage.
The moon emblem adds one to the difficulties of Self-Control/Instinct rolls to avoid frenzy (but not Courage rolls to avoid Rötschreck). Other effects of the moon emblem depend on the current phase of the moon:
New Moon: Add one die to Dexterity and Stealth dice pools.
Crescent Moon: Add one die to Wits and Occult dice pools.
Half Moon: Add one die to Perception and Subterfuge dice pools.
Gibbous Moon: Add one die to Charisma and Expression dice pools.
Full Moon: Add one die to Strength and Brawl dice pools.
Part of Ogham