The Pursuit of Apotheosis
Ritual · Vampire · Level 5
Few New Age Anarchs know this ritual. Fewer still would ever be so ruthless as to try it. Nevertheless, its existence is a temptation to all who have heard tales of its power — tales that the New Age Anarchs conceal from the other schools and from the greater Anarch community, lest the Movement turn on the New Agers en masse. The ritual begins just like Enfolding the Believers. Indeed, there is only one material difference between that ritual and this one — to the liquid-vitae mixture that must be consumed by the cultists, the sorcerer adds a quantity of poison, most commonly cyanide. To even attempt this ritual automatically costs the sorcerer one point of Humanity.
Such is the price for sacrificing one’s own followers in the question for knowledge... or power.
System
The ritual either works or it does not — additional successes do not provide any further reward. For every mortal worshiper who dies as part of the ritual, the player must roll one die against a difficulty of 7. Every success gives the player one experience point that can be used to purchase new or improved traits as per normal experience costs. From the character’s perspective, these new Attributes, Abilities, and Disciplines are the result of a momentary glimpse of godhood paid for by the deaths of loyal followers. According to some rumors, a sufficient number of successful sacrifices can also be expended to permanently reduce a vampire’s Generation. The truth of those rumors and the number of successes needed to achieve such a feat are left to the Storyteller’s discretion. Regardless, however, any sorcerer who uses this ritual finds that her aura becomes streaked with black marks that are indistinguishable from those resulting from diablerie.