Summon the Blood Imp
Ritual · Vampire
Mastery of blood magic requires dedication and time away from the politics and socialization of vampire
society. Trust is a rare commodity, especially to a fellow vampire and predator, and certain tasks require a certain delicate touch. This creature was created by a Tremere elder to serve as a clever thief and saboteur. He discovered in his experiments on some Tzimisce subjects that there was a very minute trace of the mutability inherent in vitae, and in that moment received the inspiration for the creation of the blood imp.
The thaumaturge must stitch together the form of the blood imp from the dead parts of animals, inanimate objects, and even human cadavers. This is a personal, individualized process, and rarely will two blood imps look exactly the same even if made by the same caster. (The flesh of a former supernatural creature doesn’t work, and attempts to use it with this ritual will automatically fail.)
Once the blood imp has been given the spark of life, it forms its own personality based on that of its creator. The blood imp was created to love the thaumaturge, and will go out of its way to do things that it believes will make her happy. A cruel caster will find that her blood imp delights in tormenting lesser creatures to make its master laugh, while a solemn thaumaturge will find a quiet, thoughtful servant that works subtly and efficiently.
Homunculi are created to be useful and devoted laboratory assistants and so gain their creators’ knowledge of Thaumaturgy. Blood imps, however, are made for mayhem.
System
Summon the Blood Imp requires that the thaumaturge stitch together fresh (within three days) corpses of animals and humans into a frightening humanoid creation. The blood imp has an animal cunning and empathic link to its master that allows it to innately understand the needs and desires of its master. Next, the caster must add six points of Tremere blood into the mix and allow it to simmer over the course of three nights.
Such devoted service is not without a cost. The blood imp requires a certain amount of attention lest it turn spiteful. Nothing is more frustrating than an angry blood imp disrupting important rituals or breaking priceless artifacts in a temper tantrum. Blood imps must be fed regularly with vitae and flesh.
A blood imp can fight, but not with tremendous effectiveness; it will nevertheless destroy itself if necessary to protect its creator. It can also push or carry small objects, and makes an effective spy (though it detests being away from its master for long
periods of time). Blood imps are damaged by sunlight and fire like Kindred, and can also be destroyed utterly by immersion in sanctified water.
More information on the capabilities of a blood imp can be found on p.108.