STACKING BONUSES
Caern · Werewolf
At first glance, this seems like a lot of bonuses stacked upon each other. Between pack totems, sept totems, Gifts, and the natural blessings of Garou biology, a werewolf can rack up a pretty impressive set of abilities.
This is intentional because it reflects the Garou way of war. An individual werewolf is a powerful foe, but a pack is even more so — especially if they are bound together by the patronage of a totem spirit. An entire sept mobilized for war, packs fighting alongside each other, is a rare and impressive sight.
If the Garou can stack dice and dots upon each other, calling upon spirit allies and wielding pack tactics, how can they lose?
Firstly, their enemies have benefits, too. Pentex is an enormous multinational corporation with a private army of monsters and money to spare. Black Spiral Dancers have pack totems, “sept” totems, Gifts, and allies of their own. The Weaver controls corporations as well and has several courts of subservient spirits, not to mention the entire weight of human civilization on her side. The Garou are formidable, but their enemies are on a whole other scale.
Secondly, the Garou aren’t good at organizing themselves. Septs don’t fall because all of these benefits aren’t enough to keep them alive — they fall because selfishness and pride keep them from uniting. Septs lose the patronage of their totem spirits, cast out their revolutionary leaders, and pursue old grudges rather than uniting against a common foe.
See also 1
Other Factions
- Black Spiral Dancers werewolf/faction/pentex_subsidiary/black-spiral-dancers