Yellowstone Spirit
Caern · Werewolf
The Yellowstone Spirit does not communicate with Garou directly, but sometimes it behaves in ways that seem to indicate restlessness. A thousand earthquakes in a year is normal for the region, but when that climbs to 3,000 in a year or a thousand in a month, every werewolf in the area knows the reason. The magma chamber below Yellowstone Lake fills more each year, pushing the roof of the caldera above ever higher, but when it rises eight inches in a single year, wise Garou enact rituals to calm the spirit. The annual forest fires are a sacrifice to the Yellowstone Spirit by the Uktena to placate it so it will not erupt yet.
You can feel the Yellowstone Spirit’s power through out the geysers and fumaroles of the park, in every hot spring and mudpot. It accepts the sacrifices of Garou who deliberately subject themselves to the furious heat of the area’s geothermal features. A blast of boiling water or superheated steam scalds and scars but also fills the Garou to the bursting point with Rage.
The superheated water geysers eject deal damage the same way fire does (see W20, page 258), but the soak difficulty is 5. The hottest springs in the area can also cause devastating injuries, although many are harmless and most of the others have a soak difficulty of only 3. The steam emitted by fuma roles can have a soak difficulty of as high as 7.
A Garou who deliberately places herself in the path of a geyser’s spray or submerses herself in a hot spring and suffers at least one point of aggravated damage as a result increases her temporary Rage to 10. A Garou may only benefit from this sacrifice once per lunar cycle.
See also 1
Spheres
- Spirit mage/power/sphere/spirit
Referenced by 3
Places
- Places of Note werewolf/location/caern/places-of-note
- Recommendations werewolf/location/caern/recommendations
- Threats werewolf/location/caern/threats