Berserker/ Stress Atavism
Merit · 4 pts
Folks don’t like you when you’re angry. In combat, you become a veritable monster, destroying everything and everyone in sight. In certain ways, this is a blessing, in others, a curse – for although your dedication to slaughter has undeniable benefits, it’s also a distinct liability… especially if you belong to a group that prizes discipline rather than brutality.
As both a Merit and a Flaw, this Trait has the same effects: under intense stress (combat, injury, disgrace, the death or crippling of a comrade, and so forth), the red haze kicks in. A failed Willpower roll (difficulty 8) leads to a berserk rampage. Your character gains three temporary Bruised health levels, ignores wound penalties, and adds two dice to her Strength and one die to her Stamina until every enemy within easy reach or sight is dead or incapacitated.
That’s the good part; the bad part is that everyone becomes your enemy. Allies, enemies, and bystanders alike all look like targets until the blood-trance fades. Magick and strategic thinking become impossible, and your character uses every weapon in her hands for maximum carnage. Unless someone knocks her unconscious, incapacitates or kills her, or simply leaves her alone for several minutes (during which time she
destroys everything within reach), she remains stuck in kill mode.
Is this a Merit or a Flaw? That depends. If your character belongs to a group that prizes bloodlust and has the luxury of mass murder in the modern world (that is, she’s a shock-troop “cleaner” or an elite warrior for a wetwork organization), then it’s a Merit; if she belongs to a group that demands subtlety, control, and restraint, then it’s a definite Flaw. Either way, your character is the loosest of cannons – aimed in a convenient direction and then left alone to burn out or explode.