Classification: Union // Open

Everything

4676 records

Random
Name ▲ Kind Line Source
A Corrupt CourtshipFomorWerewolfBotW
A Garou Creation MythUmbral RealmWerewolfW20
A Matter of HonorRoteMageHDYDT
A Matter of PracticeRoteMageHDYDT
A Matter of SuccessRoteMageHDYDT
A Mechanistic CosmosParadigmMageM20
A New AnchorheadStory SeedWerewolfUVS
A Taste for BloodDiscipline PowerVampireV20
A Thousand Secret FacesGiftWerewolfCB
A Touch of DeathDiscipline PowerVampireV20
A Universe of LawsGiftWerewolfCW
A World of Gods and MonstersParadigmMageM20
Abilities of the New FormRoteMageHDYDT
Ability DeficitFlawSharedBoS, W20
AbliphetFomorWerewolfBotW
Absent-MindedFlawSharedBoS, W20
Absolute BalanceGiftWerewolfCB
Absorb the MindDiscipline PowerVampireV20
Abyssal Rituals (Abyss Mysticism)SystemVampireRotB
Abyssal ThreadsRitualVampireRotB
AcademicsAbilitySharedV20, W20, M20
Acceptance RitusSabbat RiteVampireV20
Access and AlterationSystemSharedBoS
Accessing a FetishSystemSharedBoS
Accessing Tass or Periapt QuintessenceRoteMageHDYDT
Acclimation to the New FormRoteMageHDYDT
Acid TalonsGiftWerewolfBotW
Acidic TouchDiscipline PowerVampireV20
AcrobaticsSecondary AbilitySharedM20
Activating a DeviceSystemSharedBoS
Activating a WonderSystemSharedBoS
Activating the RelicSystemSharedBoS
Active System AccessSystemSharedBoS
ActivistArchetypeSharedM20
ActivityChartSharedW20
Acute SenseMeritSharedW20, V20
Acute SensesMeritSharedBoS, M20
AdaptationGiftWerewolfW20
Adaptive ProstheticsRoteMageHDYDT
Added Life-Force (Health Levels)RoteMageHDYDT
AddictionFlawSharedBoS, V20, M20
AddictionDiscipline PowerVampireV20
Addictive BloodMeritSharedLotC
Additional AbilitiesRoteMageHDYDT
Additional DisciplineMeritSharedV20
AdjustmentsProcedureMageTR
Adolescent WerewolfNPCVampireV20
Adrian NewberryPentex SubsidiaryWerewolfBotW
AdvancedPentex SubsidiaryWerewolfBotW
Advanced TechMeritSharedLotB, V20
Aelida, Lady of FeathersNPCMageGaM
Aethera InamorataCampWerewolfW20
African Necromancy (style)SystemVampireRotB
AgingFlawSharedBoS
Aging the Night-FolkRoteMageHDYDT
Ahl-i-BatinCraftMageM20
AhrimanesBloodlineVampireV20
Ahriman’s WightRitualVampireRotB
Aid from SpiritsDiscipline PowerVampireV20
Aido-Hwedo, the Great Python and Rainbow SerpentNPCMageGaM
AigamuxaNPCMageGaM
Air ElementalNPCMageM20
Air ElementalSpiritWerewolfW20
AircraftChartSharedM20
Airt SenseGiftWerewolfCB
Airts and Moon PathsUmbral RealmMageM20
AjabaFeraWerewolfCB, W20
Akashic Brotherhood (the Akashayana)TraditionMageM20
Akhu (Setite Sorcery school)SystemVampireRotB
al-Ghadib, the Mad WarriorNPCMageGaM
AlabastardCombination DisciplineVampireAU
Alamut (near Tehran, Iran)DomainVampireV20C
AlbinoTribeWerewolfW20
AlchemySorcery PathMageSorc
AlchemyPracticeMageM20
Alcohol /Drug ToleranceMeritSharedBoS
Alcohol ToleranceMeritSharedW20
AlertnessAbilitySharedV20, W20, M20
Alien PerfectionMeritSharedLotB, V20
All Are Equally Holy Before LilithPath of EnlightenmentVampireTBH
All that is not Forbidden is PermittedGiftWerewolfBotW
All the Right SpheresSystemSharedBoS
ALLIANCE?CaernWerewolfRAtW
AlliesBackgroundSharedV20, W20
AlligatorNPCMageM20
Alligator or CrocodileGhoulVampireGaR
Alms to the PoorGiftWerewolfCB
AlphaArchetypeSharedW20
Alsart OasisUmbral RealmWerewolfUVS
Alter LilianGiftWerewolfCB
Alter MoodGiftWerewolfCB
Altering CharacteristicsRoteMageHDYDT
Altering PropertiesRoteMageHDYDT
Altering the ElementRoteMageHDYDT
Alternate IdentityBackgroundSharedV20
Amaterasu Omikami, Empress of the SunNPCMageGaM
Amazons of DianaCampWerewolfW20
AmbidextrousMeritSharedBoS, W20, V20
AmbushGiftWerewolfCB
Amira the Storyteller (Amira al-Kadhaab)NPCMageGaM
AmnesiaFlawSharedBoS, W20, V20
Amount of Quintessence UsedRoteMageHDYDT
Amulet of MnemosyneRitualVampireRotB
An Hour AgoSpiritWerewolfUVS
Ana-gaminCampWerewolfW20
AnachronismFlawSharedBoS
AnalyzeDiscipline PowerVampireV20
AnanasiFeraWerewolfCB, W20
Anansi the Spider, Keeper of TalesNPCMageGaM
Anansi’s GuileGiftWerewolfCB
Anarch MovementSectVampireV20
Ancestor AllyMeritSharedW20
AncestorsBackgroundSharedW20
Ancestral RescueUmbral RealmWerewolfUVS
Ancestral Soil DependenceFlawSharedLotC
Ancestral WingsGiftWerewolfCB
Anchor PointsRoteMageHDYDT
Ancient Forest-Heart (Grand Natura)NPCMageM20
AndaBloodlineVampireV20
Andre BaptistePentex SubsidiaryWerewolfBotW
Loading further records
Classification: Union // Open Ref werewolf/power/rite/kinfolk-rites

Kinfolk Rites

Rite · Werewolf

Werewolf

Rites

Many Garou tribes include Kinfolk in a number of their rites. These rites usually honor Gaia, mark seasonal changes, or address milestones in the life of an individual or family. Some rites, of course, are for Garou only. In the same fashion, Kinfolk have devised their own rites intended to bring them closer to each other as Kinfolk or to mark gatherings of Kinfolk from a number of different tribes. While most of these rites do not require Gnosis and do not involve mystic powers, they do serve to renew Kinfolk’s connections to their tribes, to Gaia, and to one another.

Usually, a Kinfolk elder acts as ritemaster to enact the rite. If a Garou is present, she is often asked to lead the rite or participate in it as a matter of courtesy or respect. Garou are free to refuse to lead the rite with no negative implications, since these rites are properly led by Kinfolk. For a Garou to refuse participation in a rite when asked might imply some sort of criticism. Therefore, such requests never happen lightly.

Many of these rites are versions of Garou rites of the same name, but a few are unique to Kinfolk, or to Kin of certain tribes. Kinfolk group their unique rites under the same categories as the Garou use, for convenience. The following list of Kinfolk rites present a sampling of ceremonies and does not purport to be exhaustive. Players and Storytellers should feel free to create their own rites for Kinfolk chronicles.

One rite common to many kenning Kinfolk is the Baptism of Fire (p. 210, W20 Corebook), whereby a Kin family can assign a Kin Fetch spirit to one of their offspring. Although the Kin ritemaster cannot summon the spirit, a Kin Fetch that is already present to the family can be used. Such a spirit can make itself known and visible to the ritemaster. For more on Kin Fetches, see pp. 99-104.

Rites of Accord

Rites of Accord

Rites of Accord for Kinfolk seek to restore or create harmony within a Kinfolk family or group. An element of symbolic rebirth or new beginning is usually present in these rites. They have no supernatural power attached unless the Kin acting as ritemaster possesses Gnosis and chooses to spend it to add to the rite. They are usually quite psychologically and spiritually effective for Kin who practice them.

Rites of Accord for Kinfolk seek to restore or create harmony within a Kinfolk family or group. An element of symbolic rebirth or new beginning is usually present in these rites. They have no supernatural power attached unless the Kin acting as ritemaster possesses Gnosis and chooses to spend it to add to the rite. They are usually quite psychologically and spiritually effective for Kin who practice them.

KINFOLK RITES CHART
TypeRollDifficulty
AccordCharisma + Rituals7
Homesteadvaries7
MilestonesCharisma + Rituals7
PunishmentCharisma + Rituals7
RenownCharisma + Rituals6
Seasonal (Changing Year)Stamina + Ritualsvaries
Minornonenone

Rites of the Milestones

Where Gnosis is necessary, its use and related difficulty is indicated in the rite description.

These rites do not use any mystic power nor do they require the expenditure of Gnosis. Willpower helps strengthen the impression the rite leaves on its participants but is not absolutely necessary. Kinfolk use these rites to mark various stages in their lives, to acknowledge and reaffirm their identities as Kinfolk and as individuals. Tribal variations may distinguish the rites from those of other Garou tribes, but the enactment of each rite differs from household to household. Some Kinfolk do not see the necessity of these rites, while others hold them very near and dear to their hearts.

Rites of the Homestead

These rites revolve around the places where Kinfolk reside and serve to dedicate their living places to Gaia, to declare themselves as a household of Kinfolk, and to ask for protection from the spirits. Whenever possible, a ritemaster who possesses Gnosis should perform these rites; otherwise Willpower in sufficient amounts can substitute.

Rites of Punishment

As with most families, punishment is usually handled within the family as the offense occurs, and usually involves only misbehavior and minor wrongdoings by the children. Depending on the nature of the parents and their philosophy of child-rearing, the external mores exerted by schools and society, and the general tendencies of the tribe, the types of punishment meted out to children vary from extensive lectures (with or without a hefty dose of guilt tripping — Children of Gaia, Bone Gnawers, Stargazers, Uktena), revocation of privileges or allowance (Silver Fangs, Shadow Lords, Glass Walkers), to more corporal methods of punishment (Get of Fenris, Fianna, Wendigo). Kinfolk children already grow up with the weight of Kin responsibilities to some extent, so punishment is just another normal occurrence in a life that most parents want to seem as normal as possible. When an adult or older teen Kinfolk commits serious or chronic behaviors that threaten the family’s ability to function as Kinfolk, of these rites might be used to impress upon the errant Kin his need to change his ways. Again, these rites are not enacted at the drop of a hat. Most family problems are just that — family problems.

Rites of Renown

These rites mark acts of heroism or brave deeds in defense of the family or the tribe or any other of Gaia’s children. While they do not confer Renown among Garou, unless the Garou agree to award temporary Renown, these rites have meaning among other Kinfolk.

Seasonal Rites

The Garou honor the passing of the year at the solstices and the equinoxes. In most cases, Kinfolk can participate in all or part of these season celebrating rites. See the W20 Corebook for descriptions of these rites (pp. 218-220).

Minor Rites (Individual Rites)

Minor rites take place throughout the day in the life of a Kinfolk who wishes to reinforce his dedication to Gaia, tribe and family. These rites take half the time to learn and cost half as much. They usually require no expenditures of Gnosis or Willpower and do not have to take place in secret.

Report a problem