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Classification: Union // Open Ref werewolf/power/numina/conjuration

Conjuration

Numina · Werewolf

Werewolf

The Way of Conjuration enables the hedge mage to move objects about from one place to another. They can pull rabbits out of hats (in truth), summon swords or other weapons to hand, and, at the highest level, move a human or human-sized object without physically touching the target. Such objects must be prepared in advance using methods dictated by the caster’s belief system. This can include sacrifices, ritual inscriptions, cleansing rituals, prayer, or some other means descriptive of the caster’s beliefs.

Conjuration is a difficult type of hedge magic. The caster cannot choose just any item, but must use one already ritually prepared (and often carried on the caster’s person until needed). A different ritual exists for every object or item, and the hedge mage cannot substitute one item in a ritual for a different item. For each level a hedge mage knows above the level required to move a particular object, the caster may move an additional object. For example, a hedge mage knowing two levels of Conjuration may move two objects of the size and kind described in level one.

Roll: Dexterity + Occult Cost: 1 Willpower

• The caster can nudge a tiny object (coin, card, small knife) without touching it at a range of 10 feet or less. The contains no real force and anyone who picks up the item can prevent the caster from moving it.

•• The caster can move a small, simple item, such as a book, a rope, a jar, or other similar object, or conjure (i.e., teleport) it across the intervening space. The range is up to 15 feet from the caster. To stop it, an individual must make a Strength roll, difficulty 5, to pick it up or otherwise stop it from moving.

••• Large, complex objects such as swords, boom boxes, and laptops, or simple lifeforms such as snails, insects, or goldfish, are conjurable or movable by the caster. The mage can levitate the target, move it, or snatch it from thin air. The object must be no larger than a chair and must be within 25 feet. It can weigh as much as 200 pounds. Anyone wishing to stop it must make a Strength roll, difficulty 7.

•••• Now the caster can move, levitate, or summon a living mammal, reptile, bird, or other complex lifeform less than the mass of an adult human. Each type of animal requires a different ritual. Inanimate objects such as steamer trunks or small pianos can be targeted at this level. Maximum range is 50 feet.

••••• The caster can move or conjure a human or human-sized animal or object from up to 60 feet away, provided the living subject is willing or unconscious. This works best with a long-time partner who does not panic at the disorientation this causes. Botching this effect can be disastrous; at best it simply fails, but given a particularly bad failure it can cause serious injury or death.

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