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A Corrupt CourtshipFomorWerewolfBotW
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A Matter of HonorRoteMageHDYDT
A Matter of PracticeRoteMageHDYDT
A Matter of SuccessRoteMageHDYDT
A Mechanistic CosmosParadigmMageM20
A New AnchorheadStory SeedWerewolfUVS
A Taste for BloodDiscipline PowerVampireV20
A Thousand Secret FacesGiftWerewolfCB
A Touch of DeathDiscipline PowerVampireV20
A Universe of LawsGiftWerewolfCW
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Abilities of the New FormRoteMageHDYDT
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AbliphetFomorWerewolfBotW
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Absolute BalanceGiftWerewolfCB
Absorb the MindDiscipline PowerVampireV20
Abyssal Rituals (Abyss Mysticism)SystemVampireRotB
Abyssal ThreadsRitualVampireRotB
AcademicsAbilitySharedV20, W20, M20
Acceptance RitusSabbat RiteVampireV20
Access and AlterationSystemSharedBoS
Accessing a FetishSystemSharedBoS
Accessing Tass or Periapt QuintessenceRoteMageHDYDT
Acclimation to the New FormRoteMageHDYDT
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AcrobaticsSecondary AbilitySharedM20
Activating a DeviceSystemSharedBoS
Activating a WonderSystemSharedBoS
Activating the RelicSystemSharedBoS
Active System AccessSystemSharedBoS
ActivistArchetypeSharedM20
ActivityChartSharedW20
Acute SenseMeritSharedW20, V20
Acute SensesMeritSharedBoS, M20
AdaptationGiftWerewolfW20
Adaptive ProstheticsRoteMageHDYDT
Added Life-Force (Health Levels)RoteMageHDYDT
AddictionFlawSharedBoS, V20, M20
AddictionDiscipline PowerVampireV20
Addictive BloodMeritSharedLotC
Additional AbilitiesRoteMageHDYDT
Additional DisciplineMeritSharedV20
AdjustmentsProcedureMageTR
Adolescent WerewolfNPCVampireV20
Adrian NewberryPentex SubsidiaryWerewolfBotW
AdvancedPentex SubsidiaryWerewolfBotW
Advanced TechMeritSharedLotB, V20
Aelida, Lady of FeathersNPCMageGaM
Aethera InamorataCampWerewolfW20
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Ahriman’s WightRitualVampireRotB
Aid from SpiritsDiscipline PowerVampireV20
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AigamuxaNPCMageGaM
Air ElementalNPCMageM20
Air ElementalSpiritWerewolfW20
AircraftChartSharedM20
Airt SenseGiftWerewolfCB
Airts and Moon PathsUmbral RealmMageM20
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AlbinoTribeWerewolfW20
AlchemySorcery PathMageSorc
AlchemyPracticeMageM20
Alcohol /Drug ToleranceMeritSharedBoS
Alcohol ToleranceMeritSharedW20
AlertnessAbilitySharedV20, W20, M20
Alien PerfectionMeritSharedLotB, V20
All Are Equally Holy Before LilithPath of EnlightenmentVampireTBH
All that is not Forbidden is PermittedGiftWerewolfBotW
All the Right SpheresSystemSharedBoS
ALLIANCE?CaernWerewolfRAtW
AlliesBackgroundSharedV20, W20
AlligatorNPCMageM20
Alligator or CrocodileGhoulVampireGaR
Alms to the PoorGiftWerewolfCB
AlphaArchetypeSharedW20
Alsart OasisUmbral RealmWerewolfUVS
Alter LilianGiftWerewolfCB
Alter MoodGiftWerewolfCB
Altering CharacteristicsRoteMageHDYDT
Altering PropertiesRoteMageHDYDT
Altering the ElementRoteMageHDYDT
Alternate IdentityBackgroundSharedV20
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AmbidextrousMeritSharedBoS, W20, V20
AmbushGiftWerewolfCB
Amira the Storyteller (Amira al-Kadhaab)NPCMageGaM
AmnesiaFlawSharedBoS, W20, V20
Amount of Quintessence UsedRoteMageHDYDT
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An Hour AgoSpiritWerewolfUVS
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Ancestor AllyMeritSharedW20
AncestorsBackgroundSharedW20
Ancestral RescueUmbral RealmWerewolfUVS
Ancestral Soil DependenceFlawSharedLotC
Ancestral WingsGiftWerewolfCB
Anchor PointsRoteMageHDYDT
Ancient Forest-Heart (Grand Natura)NPCMageM20
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Andre BaptistePentex SubsidiaryWerewolfBotW
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Classification: Union // Open Ref mage/power/rote/quintessence-amounts

Quintessence Amounts

Rote · Mage

Mage

Quintessence Points per Body

15-25

Everything is energy. The tangible illusions of material reality simply forge the essence of the universe into quantifiable properties and dimensions. At the core of those Patterns of form and function, that invisible eternal energy crackles and coils. To the mage who understands them, such energies present the true face of Creation: not people nor places nor even empty space, but a cauldron of sublime essence from which all things are drawn and to which all things inevitably return.

Take my hand. No. What are you afraid of? Nothing. There’s no reason to be afraid then, is there? I guess not. Here… Now close your eyes. Okay. Now open them. ohmygod… See what I mean? I never thought it could be like THIS before…

Crystal balls. Tarot cards. Aura vision. Night-sight bin-oculars. Heat-scans. Clairvoyance. Prophecy. Seeing through someone else’s eyes. Magick opens up vast new possibilities when your mage begins studying a Sphere. For the Awakened, the usual “five senses” are simply the beginning of a much broader spectrum of enhanced perceptiveness…

Sensory Effects offer excellent opportunities for vivid narration and imaginative roleplaying. Rather than simply going “I turn on my Matter 1 sight, so what do I see?” you could describe what your character’s doing in order to boost her awareness of the world (putting on ethergoggles, taking deep breaths, praying to Allah for guidance, and so forth), and then describe the world as your character perceives it now – the altered sights, sublime sounds, and rich tactile sensations that come with a heightened perception of your world.

The Storyteller, meanwhile, can go wild describing the new sensory experience. With magick, everything looks brighter, or darker, or more vivid and surreal than usual. Check out the descriptions in Mage 20 Chapters Three and Four, plus the Preludes for Mage 20 and this book, to catch some hints about the “altered state” of a mage’s perceptions… and, if

you’re the Storyteller, describe them to your players with as much imagination as you can spare.

(Films like The Fountain, Koyaanisqatsi, Under the Skin, π, Antichrist, the Guy Ritchie/ Robert Downey jr Sherlock Holmes films, and especially Lucy also offer fantastic examples of magickally boosted perceptions, and we highly recommend those movies to Mage players and Storyteller… although we also offer VERY strong trigger-warnings for Under the Skin and Antichrist, which are not, shall we say, suitable for all viewers.)

Story-wise, these perceptions can be, but do not have to be, visual. If Jinx chooses to use her Entropic perceptions, then she might see currents of potential, or spot cracks and flaws that no other person would notice. Perhaps, however, she perceives them differently; maybe she hears whispers of potential events, notes a crackling sound near flawed surfaces, or catches the tremble of possibility just before something significant occurs. Rank 1 perceptions can affect any sense, and the way your character perceives them will depend upon your character, her perspective, and the ways in which she views her connections between magick and her world.

Most sensory Effects take only one turn to “activate.” Once on, they tend to last the duration of the scene… or, if you’re going for the long haul, the duration of the Effect, according to the Base Damage or Duration chart. Either way, a mage can “turn off” her perceptions at any point… although, in some cases, that might not be fast enough to un-see something that she’s seen.

• Each Sphere, at Rank 1, allows the mage to perceive the core elements of the Sphere in question.

• Those perceptions often extend beyond mere sight, allowing the mage to (if possible) smell a person’s state of health, feel the flow of probability as a tactile sensation, or otherwise note appropriate phenomena if the sensation fits the mage and his personal focus. You can’t, for example, smell a spirit’s presence if your hypertech Ectoplasmic Signature Scanner has only a

visual sensor array, although you might well be able to do so if you’re a shaman skilled in the Old Ways.

• To look through time, view auras, and use other arcane methods of perception, see the entries below.

See also 2

Charts & Tables

Spheres

  • Matter mage/power/sphere/matter
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