Flight Speed and Fatigue
Rote · Mage
Muscle-powered wings generally let a character move at up to 20 yards per action. A character can fly for three actions per dot in that character’s Stamina Trait before she starts getting fatigued. Under duress, she can fly at half that speed for another three actions per dot, assuming she makes a Willpower roll (difficulty 6) in order to push herself. A second Willpower roll will let her keep going at that same speed, but at the cost of one bashing health level per action. If/ when she runs out of bashing health levels, and still needs to keep going, she can make more Willpower rolls and then burn lethal health levels instead. A desperate character, then, could fly herself to death until and unless she stops to take a break.
As mentioned under The Basics, Correspondence magick allows a mage to cross spatial dimensions without physically moving through them. The bigger the distance, the more successes she’ll need in order to cross from one place to another. Visible or familiar locations are easier to reach than unseen or unknown ones. For guidance, see the Correspondence Sphere
See also 2
Abilities & Attributes
- Stamina shared/trait/attribute/stamina
Spheres
- Correspondence mage/power/sphere/correspondence