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Classification: Union // Open Ref werewolf/power/gift/pledge-of-the-battle-mate

Pledge of the Battle Mate

Gift · Werewolf

Werewolf

Galliard epics from around the world tell of the mighty deeds accomplished by pairs of Garou that fought side by side always, to the bitter or glorious end, known to the Garou Nation as battle mates. This rite allows two warriors who have fought together for some time to dedicate themselves to each other as sisters or brothers in arms, forging a bond in blood and strife that can only be broken by death or betrayal. Ritemasters are careful to assess the relationship between the two petitioners before consenting to perform this rite, ever mindful of the Litany. While most tales involving battle mates are inspirational, a few are tragedies that teach would-be mates not to grow too close to each other.

The ritemaster performs a chant that details the battles the two werewolves have fought together, both victories they achieved and defeats they survived. The participants cut themselves, and mix their blood with a hallucinogenic brew. When the drugs take effect, the ritemaster appears as a monster that the two petitioners must fight, trying to restrain their Rage enough not to kill her. At the culmination of the rite, recite a blood oath: never shall one leave the other behind on the battlefield; never shall one fail to come to the other's aid in a time of need; never shall one betray the other to the enemy.

The ritemaster performs a chant that details the battles the two werewolves have fought together, both victories they achieved and defeats they survived. The participants cut them­ selves, and mix their blood with a hallucinogenic brew. When the drugs take effect, the ritemaster appears as a monster that the two petitioners must fight, trying to restrain their Rage enough not to kill her. At the culmination of the rite, recite a blood oath: never shall one leave the other behind on the battlefield; never shall one fail to come to the other's aid in a time of need; never shall one betray the other to the enemy.

If the rite succeeds, the ancestor-spirits recognize the two warriors as true battle mates and give their blessing. As long as neither mate goes back on her word, the characters each gain one Willpower point and one Rage point per scene in which they fight together against a common foe, and they each gain one point of temporary Glory Renown when they emerge victorious over that foe. If at any time the blood oath is violated, both Garou instantly know it, and lose five points of Honor Renown and one dot of Willpower each. The mate who was betrayed, left behind, or abandoned must make a Rage roll to see if she frenzies.

If the rite succeeds, the ancestor-spirits recognize the two warriors as true battle mates and give their blessing. As long as neither mate goes back on her word, the charac­ ters each gain one Willpower point and one Rage point per scene in which they fight together against a common foe, and they each gain one point of temporary Glory Renown when they emerge victorious over that foe. If at any time the blood oath is violated, both Garou instantly know it, and lose five points of Honor Renown and one dot of Willpower each. The mate who was betrayed, left behind, or abandoned must make a Rage roll to see if she frenzies.

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