Curiosity
Flaw · 2 pts
You find mysteries of any sort irresistible. Whether it’s a closed drawer, a whispered conversation, or a mys terious light just beyond the trees, you have to know what is going on at all times. Anytime you are presented with the unknown, make a Wits roll or else you must go investigate. The difficulty varies with the roll involved: 5 for simple things (“What is in that storage unit?”) and up to 9 for intense circumstances (“I wonder what those fomori are planning. I’d better go listen in. What could possibly go wrong?”)
Also in BoS p. 49 — text differs from W20 (52%)
You simply can’t resist a good mystery! A nagging sense of curiosity drags you into all kinds of sticky situations. Given your abilities, you’ve got a decent chance at finding things out, too… which is not, especially in the World of Darkness, an especially healthy thing to do. Isn’t that just like a damn mage, anyway?
When confronted with an enticing clue or enigmatic cir cumstance, make a Wits roll to avoid giving in to temptation. The difficulty for that roll depends upon the situation: a casual mystery (like, say, the identity of that intriguing girl behind the counter at Starbucks) would be difficulty 5, while resisting a more compelling sort of mystery (like the identity of the person who dropped off a dozen roses at your Chantry house) would
be difficulty 9. Once you’re on the trail, few things short of a deadly threat will make you stop… and said deadly threat might simply encourage you to dig even deeper.
See also 1
Abilities & Attributes
- Wits shared/trait/attribute/wits