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A Corrupt CourtshipFomorWerewolfBotW
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A Matter of PracticeRoteMageHDYDT
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Abilities of the New FormRoteMageHDYDT
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Abyssal Rituals (Abyss Mysticism)SystemVampireRotB
Abyssal ThreadsRitualVampireRotB
AcademicsAbilitySharedV20, W20, M20
Acceptance RitusSabbat RiteVampireV20
Access and AlterationSystemSharedBoS
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Acid TalonsGiftWerewolfBotW
Acidic TouchDiscipline PowerVampireV20
AcrobaticsSecondary AbilitySharedM20
Activating a DeviceSystemSharedBoS
Activating a WonderSystemSharedBoS
Activating the RelicSystemSharedBoS
Active System AccessSystemSharedBoS
ActivistArchetypeSharedM20
ActivityChartSharedW20
Acute SenseMeritSharedW20, V20
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AdaptationGiftWerewolfW20
Adaptive ProstheticsRoteMageHDYDT
Added Life-Force (Health Levels)RoteMageHDYDT
AddictionFlawSharedBoS, V20, M20
AddictionDiscipline PowerVampireV20
Addictive BloodMeritSharedLotC
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Additional DisciplineMeritSharedV20
AdjustmentsProcedureMageTR
Adolescent WerewolfNPCVampireV20
Adrian NewberryPentex SubsidiaryWerewolfBotW
AdvancedPentex SubsidiaryWerewolfBotW
Advanced TechMeritSharedLotB, V20
Aelida, Lady of FeathersNPCMageGaM
Aethera InamorataCampWerewolfW20
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AgingFlawSharedBoS
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Ahriman’s WightRitualVampireRotB
Aid from SpiritsDiscipline PowerVampireV20
Aido-Hwedo, the Great Python and Rainbow SerpentNPCMageGaM
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Airts and Moon PathsUmbral RealmMageM20
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AlbinoTribeWerewolfW20
AlchemySorcery PathMageSorc
AlchemyPracticeMageM20
Alcohol /Drug ToleranceMeritSharedBoS
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AlertnessAbilitySharedV20, W20, M20
Alien PerfectionMeritSharedLotB, V20
All Are Equally Holy Before LilithPath of EnlightenmentVampireTBH
All that is not Forbidden is PermittedGiftWerewolfBotW
All the Right SpheresSystemSharedBoS
ALLIANCE?CaernWerewolfRAtW
AlliesBackgroundSharedV20, W20
AlligatorNPCMageM20
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AlphaArchetypeSharedW20
Alsart OasisUmbral RealmWerewolfUVS
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Amaterasu Omikami, Empress of the SunNPCMageGaM
Amazons of DianaCampWerewolfW20
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AmbushGiftWerewolfCB
Amira the Storyteller (Amira al-Kadhaab)NPCMageGaM
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Amount of Quintessence UsedRoteMageHDYDT
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An Hour AgoSpiritWerewolfUVS
Ana-gaminCampWerewolfW20
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Anarch MovementSectVampireV20
Ancestor AllyMeritSharedW20
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Ancestral RescueUmbral RealmWerewolfUVS
Ancestral Soil DependenceFlawSharedLotC
Ancestral WingsGiftWerewolfCB
Anchor PointsRoteMageHDYDT
Ancient Forest-Heart (Grand Natura)NPCMageM20
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Andre BaptistePentex SubsidiaryWerewolfBotW
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Classification: Union // Open Ref shared/trait/archetype/monster

Monster

Archetype

Shared

The Monster knows she is a creature of darkness and acts like it. Evil and suffering are the Monster’s tools, and she uses them wherever she goes. No villainy is below her, no hurt goes uninflicted, and no lie remains untold. The Monster does not commit evil for its own sake, but rather as a means to understand what she has become. Unstable individuals, those who have been greatly wronged or harmed, and those defined as sociopaths may come to display characteristics of the Monster Archetype. Kindred Monsters include many Sabbat, degenerate Kindred elders, and those who never adjust properly to what they have become after the Embrace.

— Malignant deeds reinforce the Monster’s sense of purpose. Monster characters should pick a specific atrocity, regaining Willpower whenever they indulge that urge. For example, a tempter regains Willpower for luring someone into wickedness, while an apostate earns back Willpower for causing another to doubt her faith. Pick a destiny and fulfill it. Storytellers, be careful with how you reward this Archetype. For example,

a player who chooses violence as an atrocity shouldn’t recoup Willpower in every combat, but perhaps only in those that involve wanton destruction, or even cause degeneration checks due to their gruesomeness. Monster is a difficult Archetype for which to offer rewards, and those rewards should come as a result of the character challenging his own descent into the Beast, not rampaging ungovernably because he gains an ever-refreshing pool of bonus dice.

Also in M20 p. 272 — text differs from V20 (48%)

Heaven lacks glory without the threat of Hell. It’s your noble chore, then, to be the Agent of Infamy. An obvious choice for Nephandic mages (though not, by a long shot, exclusive to their kind), this Archetype embodies unapologetic villainy. As Voltaire (the singer, not the philosopher) put it, “It’s so easy when you’re evil”… easy, fun, and satisfying!

You Reveal Dark Truths that many people are afraid to face. When you show up, Pollyanna runs screaming for the hills. Your existence undercuts the comfortable lies of polite society. Anyone can play a hero, but a memorable villain is worth his weight in blood.

The problem, of course, is that you’re Depraved. There might be a heroic heel-turn in your future, but that’s unlikely. Chances are, you’re headed for the Cauls; if you haven’t Fallen with the Nephandi already, you probably will soon enough.

– Regain Willpower by performing spectacular acts of heartlessness and ruin.

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