Hands of Daedalus
Merit · 3 pts
You’ve got an innate gift for crafting machines and tech nology. Such devices seem to come to life in your hands, fitting easily into place and functioning with incredible precision once you’ve worked with ‘em. Although this gift does not extend to the ins and outs of software technology, you can work on computer hardware (assuming that you know what you’re doing) as naturally as you can tune a ’58 Ford.
From a systems standpoint, any rolls you make to craft, repair, invent, or otherwise modify mechanical technologies are at -2 difficulty when you’ve got the opportunity to put those Hands of Daedalus to work. Tech-based magickal instruments (see the Mage 20 entries for Armor, Devices and Machines, and other hardware-based technologies) and practices (see Craftwork and
Hypertech in the Focus and the Arts section of Mage 20, Chap
ter Ten) function, in your hands, as Personalized Instruments (Mage 20, pp. 503 and 587-588) once you’ve had a chance to get familiar with them… and to have them get familiar with you.
See also 3
Instruments
- Devices and Machines mage/trait/instrument/devices-and-machines