Health Levels
Chart
| Health Level | Dice Pool Penalty | Movement Penalty |
|---|---|---|
| Bruised 0 | Character is only bruised and suffers no dice pool penalties due to damage. | |
| Hurt -1 | Character is superficially hurt and suffers no movement hindrance. | |
| Injured -1 | Character suffers minor injuries and movement is mildly inhibited (halve maximum running speed). | |
| Wounded -2 | Character suffers significant damage and may not run (though he may still walk). At this level, a character may only move or attack; he always loses dice when moving and attacking in the same turn. | |
| Mauled -2 | Character is badly injured and may only hobble about (three yards/meters per turn). | |
| Crippled -5 | Character is catastrophically injured and may only crawl (one yard/meter per turn). | |
| Incapacitated | Character is incapable of movement and is likely unconscious. Incapacitated vampires with no blood in their bodies enter torpor. | |
| Torpor | Character enters a deathlike trance. He may do nothing, not even spend blood, until a period of time has passed. | |
| Final Death | Character is killed permanently. |
Referenced by 8
Bestiary
- Constrictor Snake vampire/creature/npc/constrictor-snake
- Grinders (Technology Minions) mage/creature/npc/grinders-technology-minions
- Small Pig (Domestic Pigs) vampire/creature/npc/small-pig-domestic-pigs
Items
- Animal Hide werewolf/item/fetish/animal-hide
- Potential of the Leviathan werewolf/item/fetish/potential-of-the-leviathan
Paths & Numina
- Necromancy mage/power/sorcery_path/necromancy
Places
- Peeking werewolf/location/umbral_realm/peeking
- Type Power Spirits Encountered werewolf/location/umbral_realm/type-power-spirits-encountered