Competitor
Archetype
The Competitor takes great excitement in the pursuit of victory. To the Competitor, every task is a new challenge to meet and a new contest to win. Indeed, the Competitor sees all interactions as some sort of opportunity for her to be the best — the best leader, the most productive, the most valuable, or whatever. Corporate raiders, professional athletes, and impassioned researchers are all examples of Competitor Archetypes. Kindred Competitors have any number of resources and accomplishments over which to assert themselves, from mortal herds and creature comforts to titles and prestige in Kindred society.
— Regain one point of Willpower whenever you succeed at a test or challenge. Note that a test or challenge is more than just a dice roll; it’s an entire dramatic situation. Especially difficult victories may, at the Storyteller’s discretion, allow you to regain multiple Willpower points.
Also in W20 p. 489 — text differs from V20 (72%)
The Competitor devotes himself to the pursuit of victory. He may be a gambler by nature, or he may seek out challenges that must be overcome by discipline and skill. Every interaction is an opportunity for him to excel. Werewolves with this Archetype may pursue their goals in politics, in battle, or in other arenas. A Garou Competitor takes Renown very seriously.
— Regain one point of Willpower whenever you suc ceed at a test or challenge. Note that a test or challenge is more than just a dice roll; it’s an entire dramatic situa tion. Especially difficult victories may, at the Storyteller’s discretion, allow you to regain multiple Willpower points.