Consecrating and Energizing Items
Rote · Mage
As mentioned earlier under Shapeshifting and Consecrating Possessions (p. 20), a simple Prime 1 Effect can consecrate an object to a mage’s Pattern, allowing her to take it with her into the Otherworlds or have it change shape whenever she does. That process involves certain liabilities (also described above), but makes things far more convenient for travelers and shapeshifters than they might be otherwise.
Using Prime 2, the mage can “energize” the reality of an object so that it can inflict or soak aggravated damage. Working that Effect into weapons allows them to harm spirits or dish out serious hurt against vampires, werewolves, and other rough
beasts. The “holy weapons” and “sacred armor” of religious mages and their favored allies comes from this Effect, and although that power tends to fade after the spell’s duration ends (unless the player enchants that item permanently), that power gives Awakened characters a much-needed edge when they’re dealing with the Night-Folk.
See also 3
Rotes & Procedures
- Shapeshifting and Consecrating Possessions mage/power/rote/shapeshifting-and-consecrating-possessions
Rules
- Trinkets shared/rule/system/trinkets
Spheres
- Prime mage/power/sphere/prime