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Classification: Union // Open Ref werewolf/rule/story_seed/battle-simulator

Battle Simulator

Story Seed · Werewolf · “Story Seed: Battle Simulator”

Werewolf

A small army of Banes recently destroyed a nearby sept, and the pack’s elders are concerned that theirs might be next sept the Wyrm’s agents target. They send the pack to the Battleground with a fetish that allows them simulate the Banes’ attack on the pack’s sept. This will hopefully help gauge the extent of the threat and learn probable enemy tactics.

As the pack tweaks the events to identify the best way to fight the Banes, they discover that agents of the Wyrm that have been spying on them to learn their tactics. The pack must prevent the enemy from receiving this military intelligence, which will involve a chasing the Wyrm’s agents across the Battleground, fighting in history’s battles every step of the way. If they succeed, they must still find some way of preventing the agents from escaping the Realm, since simply killing them will only send them safely out of the Battleground.

If they fail, they will need to reevaluate their tactics. The simulated Garou and Banes’ forces do not know each other’s battle plans, so to create an accurate simulation the pack must find some way of convincing both sides to accept the military intelligence as legitimate. The Banes the Realm models are unlikely to cooperate with the pack, especially if they have reason to believe it will somehow damage the Wyrm’s interests in the material world. The pack’s other option is to invent a clever stratagem that uses what the Bane army will know about the sept’s tactics against the servants of the Wyrm.

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